Search found 6 matches

by Jakus
Sun Oct 01, 2023 11:12 pm
Forum: Support and Development
Topic: Top down shooter with pseudo 3d camera?
Replies: 1
Views: 4954

Top down shooter with pseudo 3d camera?

Hey hey, I'm looking at making a top down shooter where things can rise from the screen (eg. helicopter or mortar) and was interested in seeing what is a good way of approaching this? The camera would always be fixed from directly above but could be fixed to different Z heights. As in player gets sh...
by Jakus
Mon May 04, 2015 7:07 am
Forum: Support and Development
Topic: Maths questions if anyone can help a brother out
Replies: 5
Views: 2155

Re: Maths questions if anyone can help a brother out

Thank you both but I'm actually looking at the 45 Degree version; Like Ultima Online.

Have either of you had experience or know how or where I could learn to do that?
by Jakus
Mon May 04, 2015 5:59 am
Forum: Support and Development
Topic: Maths questions if anyone can help a brother out
Replies: 5
Views: 2155

Maths questions if anyone can help a brother out

Hey just wondering if anyone could help me with the maths for Oblique/"Military" Projection? http://www.compuphase.com/images/axometr9.gif Like perspective view. Things such as screen x,y to grid coordinates and the other way around. Whats the best formula for both in anyone's experience? ...
by Jakus
Thu May 30, 2013 6:16 am
Forum: Support and Development
Topic: 2D Car Physics
Replies: 5
Views: 3715

Re: 2D Car Physics

Haha, yep gave up on custom physics for now. Trying to mess around with love.physics now and get a good feeling car. Any tips on this? I've got it feeling almost right
by Jakus
Wed May 29, 2013 5:23 am
Forum: Support and Development
Topic: 2D Car Physics
Replies: 5
Views: 3715

Re: 2D Car Physics

I've ported some of Marco Monster's code now, but cant get it to work. Heres my version of the code: function love.load() cartype = { b = 1, c = 1, wheelBase = 1 + 1, h = 1, mass = 1000, inertia = 1500, width = 1.5, length = 3.0, wheellength = 0.7, wheelwidth = 0.3 } car = { cartype = cartype, posit...
by Jakus
Tue May 28, 2013 8:14 am
Forum: Support and Development
Topic: 2D Car Physics
Replies: 5
Views: 3715

2D Car Physics

Hello everyone! :awesome: This is my first post on here, but have been using Love for about 6 month on and off as a hobbyist. It's simple, fun and awesome to work with. 3D version would be nice... but hey, I just got here haha. Keep up the good work! :) Anyway, I was looking to see if someone had a ...