Search found 59 matches

by chezrom
Tue Mar 18, 2014 1:16 am
Forum: Libraries and Tools
Topic: A little demo of love.math.noise function
Replies: 5
Views: 3453

A little demo of love.math.noise function

Hello to all, Here is a little demo of the love.math.noise function to generate background images. (left/right arrow to rotate, space to regenerate background) Because I use scrolling, I need seemless image that I generate with the 3D noise function mapping the 2D surface on a donut that can create ...
by chezrom
Sun Feb 09, 2014 11:57 am
Forum: Support and Development
Topic: Share a Shader!
Replies: 328
Views: 601316

Re: Share a Shader!

I tried to implement your shader qwook, the glow effect looks really cool in your picture. Unfortunately, I'm not doing something right, as my pig doesn't glow like I think it should: In fact the code is a code for bluring not for glowing. What I undestand of glowing, you want your picture surround...
by chezrom
Tue Feb 04, 2014 7:39 pm
Forum: Support and Development
Topic: Share a Shader!
Replies: 328
Views: 601316

Re: Share a Shader!

Hello, I have modifed my shader that display voronoi's diagram of moving point, working now with löve 0.9.0 It can now display voronoi using three different distances : the euclidian distance (the standard one) the "manhattan distance" (addition of absolute value of x difference and y diff...
by chezrom
Tue Feb 04, 2014 12:23 am
Forum: Games and Creations
Topic: Ophidian Crawler : a non-tron snake clone [v0.07]
Replies: 22
Views: 15333

Re: Ophidian Crawler : a non-tron snake clone [v0.07]

(Sorry for the double post) Here a new version of Ophidian Crawler 0.07. See OP for the love file. New Features : Background generated by the noise() of love 0.9.0 Vitamin have progressive color from yellow to red, before disapearing Score of vitamin from 50 to 200, depending of maturity and size (l...
by chezrom
Thu Jan 09, 2014 1:47 pm
Forum: Support and Development
Topic: A couple minor problems making a console
Replies: 4
Views: 1724

Re: A couple minor problems making a console

the problem :

Code: Select all

love.graphics.print(consoleLog[v],11,y)
in console.lua. In fact it must be consoleLog[k] or more simply v.
Else consoleLog[v] is nil, so it's an error.
by chezrom
Sun Dec 15, 2013 9:07 pm
Forum: Games and Creations
Topic: Ophidian Crawler : a non-tron snake clone [v0.07]
Replies: 22
Views: 15333

Re: Ophidian Crawler : a non-tron snake clone [v0.05]

Thank you for you feedback Lafolie, and sorry for my response time. The model I use is that each ring of the snake is pulled by the previous. Is not how a real snake move of course, and it's in fact like a string or a train without rail. The follower don't have the same trajectory that the followed ...
by chezrom
Sat Oct 12, 2013 7:31 pm
Forum: Support and Development
Topic: Vector Rotation
Replies: 3
Views: 3166

Re: Vector Rotation

The problem is due to modification of origin vector during computation (origin vector = result vector). For the rotation around x-axis, the formula must be : x' = x y' = cos * y + sin *z z' = cos * z - sin * y Or in fact you do y = ...., so you change y value for the z' computation and the the z res...
by chezrom
Wed Oct 09, 2013 7:40 pm
Forum: Games and Creations
Topic: Ophidian Crawler : a non-tron snake clone [v0.07]
Replies: 22
Views: 15333

Re: Ophidian Crawler : a non-tron snake clone [v0.05]

Sorry for the double post. Here a new version of Ophidian Crawler (love file in the first post) The new feature is that the snake's body avoiding the vitamin. The collision code here is not optimized so it's working on my machine but it can be slow on yours. The number in bottom left is the FPS. It'...
by chezrom
Fri Oct 04, 2013 8:58 pm
Forum: Support and Development
Topic: Need quick fix for Box2d !
Replies: 3
Views: 1369

Re: Need quick fix for Box2d !

The problem ? You use your object variable to hold a unique object. For example you can use a variables objects containing all your box 2D objects. love.physics.setMeter(64) world = love.physics.newWorld(0,9.86*64,true) local objects = {} spawner = {} -- spawn the entities function spawner:spawn(wor...