Search found 59 matches

by chezrom
Mon Jul 08, 2013 9:09 am
Forum: Support and Development
Topic: [Solved] Spaceship movement (rotational)
Replies: 7
Views: 5254

Re: Spaceship movement (rotational)

Wow thanks alot I learned quite a bit from your post, but I do have a question how can i make it be vertical by default, so 90° ? You can set player.angle to -90° as default value (or -pi/2 in radians), to have initialy your ship pointing upward. I assume that player.angle is the angle between the ...
by chezrom
Sun Jul 07, 2013 11:25 pm
Forum: Support and Development
Topic: [Solved] Spaceship movement (rotational)
Replies: 7
Views: 5254

Re: Spaceship movement (rotational)

Please be more precise with your question. I saw some mistakes in player.lua : In which unit are your angles ? love.graphics.draw waits an angle in radian, so if you want your angle in degree you must do also a conversion here. Personnaly I use all angle in radians, to limit conversion. I think the ...
by chezrom
Sat Jul 06, 2013 9:04 pm
Forum: Games and Creations
Topic: Ophidian Crawler : a non-tron snake clone [v0.07]
Replies: 22
Views: 15336

Re: Ophidian Crawler : a non-tron snake clone [v0.04]

Thank for your feedbacks. The game seems to be running very well, even on my netbook =) Graphics are much better than in previous version. Keep up the good work! =) In fact I had a shitty graphic driver for my modern card, due to my laptop manufacter. No opengl support, so I used the default Window ...
by chezrom
Mon Jul 01, 2013 7:53 pm
Forum: Games and Creations
Topic: Ophidian Crawler : a non-tron snake clone [v0.07]
Replies: 22
Views: 15336

Re: Ophidian Crawler : a non-tron snake clone [v0.04]

Thank you for your feedbacks. Here's a new version of Ophidian Crawler (love file in the first post). Three high scores list : best game, best score in first minute and best time for a 100 circles snake new graphics and new font visual feedback when eating vitamins correction of a freeze bug When no...
by chezrom
Fri Jun 21, 2013 9:54 am
Forum: Games and Creations
Topic: Ophidian Crawler : a non-tron snake clone [v0.07]
Replies: 22
Views: 15336

Re: Ophidian Crawler : a non-tron snake clone [v0.03]

7261 on my 2nd attempt, and 2 comments: Some visual on-touch feedback would be nice, sometimes im not sure if the pill disappeared in front of my head or I actually ate it. Also, the keymapping is a bit off, Y and Z are swapped, german keyboard here. I thought Löve supports locale-independency.. bu...
by chezrom
Thu Jun 20, 2013 11:45 pm
Forum: Support and Development
Topic: Drawing images in another script?
Replies: 2
Views: 2463

Re: Drawing images in another script?

If I understand, you want to define several 'love.draw' functions : it can't work, the last defined override the others.
You must have only one 'love.draw' (in main.lua usually) that call other functions defined in your modules.
by chezrom
Thu Jun 20, 2013 10:59 pm
Forum: Games and Creations
Topic: Ophidian Crawler : a non-tron snake clone [v0.07]
Replies: 22
Views: 15336

Re: Ophidian Crawler : a non-tron snake clone [v0.03]

Hello ! I have released a new version of Ophidian Crawler (love file in first post), 0.03 The new features are High score management, with name entered by keyboard (with a QWERTY mapping) Correction of a collision bug (snake with snake) two types of 'vitamins' : yellow (50 pts) and red(100pts). Yell...
by chezrom
Wed Jun 12, 2013 10:30 pm
Forum: Games and Creations
Topic: Ophidian Crawler : a non-tron snake clone [v0.07]
Replies: 22
Views: 15336

Re: Ophidian Crawler : a non-tron snake clone [v0.02]

I love how different it is. But one problem I've seen is that because of the physics the tail moves out of its path which looks weird when it passes through a dot and doesn't pick anything up. Maybe you could figure out how to keep the tail stuck to its path. In fact, I'm waiting this remark. :joke...
by chezrom
Wed Jun 12, 2013 9:07 pm
Forum: Games and Creations
Topic: Ophidian Crawler : a non-tron snake clone [v0.07]
Replies: 22
Views: 15336

Re: Ophidian Crawler : a non-tron snake clone [v0.02]

I have updated a new version (seed the first post for download) .

Implemented features :
  • No more out screen timer and loose : the snake wrap the screen
  • Sharper turn, but still manageable
by chezrom
Tue Jun 11, 2013 8:57 pm
Forum: Games and Creations
Topic: Ophidian Crawler : a non-tron snake clone [v0.07]
Replies: 22
Views: 15336

Re: Ophidian Crawler : a non-tron snake clone

Thank you for your feedback. Pretty cool little game. It has sort of an addicting quality to it. I agree with Robin that sharper turns might make the gameplay better. Another suggestion I have is to make the snake warp across the edges of the screen. The thing is that once you move off the screen it...