Search found 59 matches
- Mon Jul 08, 2013 9:09 am
- Forum: Support and Development
- Topic: [Solved] Spaceship movement (rotational)
- Replies: 7
- Views: 5254
Re: Spaceship movement (rotational)
Wow thanks alot I learned quite a bit from your post, but I do have a question how can i make it be vertical by default, so 90° ? You can set player.angle to -90° as default value (or -pi/2 in radians), to have initialy your ship pointing upward. I assume that player.angle is the angle between the ...
- Sun Jul 07, 2013 11:25 pm
- Forum: Support and Development
- Topic: [Solved] Spaceship movement (rotational)
- Replies: 7
- Views: 5254
Re: Spaceship movement (rotational)
Please be more precise with your question. I saw some mistakes in player.lua : In which unit are your angles ? love.graphics.draw waits an angle in radian, so if you want your angle in degree you must do also a conversion here. Personnaly I use all angle in radians, to limit conversion. I think the ...
- Sat Jul 06, 2013 9:04 pm
- Forum: Games and Creations
- Topic: Ophidian Crawler : a non-tron snake clone [v0.07]
- Replies: 22
- Views: 15336
Re: Ophidian Crawler : a non-tron snake clone [v0.04]
Thank for your feedbacks. The game seems to be running very well, even on my netbook =) Graphics are much better than in previous version. Keep up the good work! =) In fact I had a shitty graphic driver for my modern card, due to my laptop manufacter. No opengl support, so I used the default Window ...
- Mon Jul 01, 2013 7:53 pm
- Forum: Games and Creations
- Topic: Ophidian Crawler : a non-tron snake clone [v0.07]
- Replies: 22
- Views: 15336
Re: Ophidian Crawler : a non-tron snake clone [v0.04]
Thank you for your feedbacks. Here's a new version of Ophidian Crawler (love file in the first post). Three high scores list : best game, best score in first minute and best time for a 100 circles snake new graphics and new font visual feedback when eating vitamins correction of a freeze bug When no...
- Fri Jun 21, 2013 9:54 am
- Forum: Games and Creations
- Topic: Ophidian Crawler : a non-tron snake clone [v0.07]
- Replies: 22
- Views: 15336
Re: Ophidian Crawler : a non-tron snake clone [v0.03]
7261 on my 2nd attempt, and 2 comments: Some visual on-touch feedback would be nice, sometimes im not sure if the pill disappeared in front of my head or I actually ate it. Also, the keymapping is a bit off, Y and Z are swapped, german keyboard here. I thought Löve supports locale-independency.. bu...
- Thu Jun 20, 2013 11:45 pm
- Forum: Support and Development
- Topic: Drawing images in another script?
- Replies: 2
- Views: 2463
Re: Drawing images in another script?
If I understand, you want to define several 'love.draw' functions : it can't work, the last defined override the others.
You must have only one 'love.draw' (in main.lua usually) that call other functions defined in your modules.
You must have only one 'love.draw' (in main.lua usually) that call other functions defined in your modules.
- Thu Jun 20, 2013 10:59 pm
- Forum: Games and Creations
- Topic: Ophidian Crawler : a non-tron snake clone [v0.07]
- Replies: 22
- Views: 15336
Re: Ophidian Crawler : a non-tron snake clone [v0.03]
Hello ! I have released a new version of Ophidian Crawler (love file in first post), 0.03 The new features are High score management, with name entered by keyboard (with a QWERTY mapping) Correction of a collision bug (snake with snake) two types of 'vitamins' : yellow (50 pts) and red(100pts). Yell...
- Wed Jun 12, 2013 10:30 pm
- Forum: Games and Creations
- Topic: Ophidian Crawler : a non-tron snake clone [v0.07]
- Replies: 22
- Views: 15336
Re: Ophidian Crawler : a non-tron snake clone [v0.02]
I love how different it is. But one problem I've seen is that because of the physics the tail moves out of its path which looks weird when it passes through a dot and doesn't pick anything up. Maybe you could figure out how to keep the tail stuck to its path. In fact, I'm waiting this remark. :joke...
- Wed Jun 12, 2013 9:07 pm
- Forum: Games and Creations
- Topic: Ophidian Crawler : a non-tron snake clone [v0.07]
- Replies: 22
- Views: 15336
Re: Ophidian Crawler : a non-tron snake clone [v0.02]
I have updated a new version (seed the first post for download) .
Implemented features :
Implemented features :
- No more out screen timer and loose : the snake wrap the screen
- Sharper turn, but still manageable
- Tue Jun 11, 2013 8:57 pm
- Forum: Games and Creations
- Topic: Ophidian Crawler : a non-tron snake clone [v0.07]
- Replies: 22
- Views: 15336
Re: Ophidian Crawler : a non-tron snake clone
Thank you for your feedback. Pretty cool little game. It has sort of an addicting quality to it. I agree with Robin that sharper turns might make the gameplay better. Another suggestion I have is to make the snake warp across the edges of the screen. The thing is that once you move off the screen it...