Search found 3 matches

by TwoDaemon
Wed Jun 23, 2010 5:39 pm
Forum: Support and Development
Topic: Requesting help with 2D raycasting for hitscan-style weapons
Replies: 9
Views: 4416

Re: Requesting help with 2D raycasting for hitscan-style wea

Okay, yes, that's pretty efficient. I guess I'm still having trouble grasping how powerful computers are, heh. The quadtree thing is also extremely interesting, and I can see how such a thing might reasonably be implemented. I start to get the impression that I've been drastically overcomplicating t...
by TwoDaemon
Wed Jun 23, 2010 4:44 pm
Forum: Support and Development
Topic: Requesting help with 2D raycasting for hitscan-style weapons
Replies: 9
Views: 4416

Re: Requesting help with 2D raycasting for hitscan-style wea

Thanks for your help, Robin. I'm afraid my grasp of C is somewhat lacking. I've had a glance around the LÖVE source to see how the bindings work but so far I've been unable to unravel much of what's going on there, so I don't think I've got much chance of adding the box2d implementation to the mix. ...
by TwoDaemon
Wed Jun 23, 2010 2:53 pm
Forum: Support and Development
Topic: Requesting help with 2D raycasting for hitscan-style weapons
Replies: 9
Views: 4416

Requesting help with 2D raycasting for hitscan-style weapons

Hi all, First post here from a relatively new coder to LOVE. I've spent the past few days poking at bits of code, little experimental stuff, and I've found it a lot of fun to work with. Anyway, I've been messing around with doing simple hitscan-style impacts, tracing a path and testing for objects a...