Search found 79 matches
- Thu Mar 06, 2014 6:32 pm
- Forum: Libraries and Tools
- Topic: Lume & Lurker : Utility functions and auto-hotswapping
- Replies: 58
- Views: 34787
Re: Lume : A Collection of functions geared towards gamedev
Wow! The lurker is REALLY awesome. I have maded changes in my code and it didn't even restarted the game, that thing is just... Wow! It's freaking awesome! One thing that would be nice, is that it could have a "catchChange" and "applyChange". Then we could detect changes inside l...
- Thu Mar 06, 2014 1:56 am
- Forum: Libraries and Tools
- Topic: Lume & Lurker : Utility functions and auto-hotswapping
- Replies: 58
- Views: 34787
Re: Lume : A Collection of functions geared towards gamedev
Just looked the functions, seems pretty nice. I'll probably add to my game, and still have to test the lurker thing, looks awesome! ![Very Happy :D](./images/smilies/ms-glad.png)
![Very Happy :D](./images/smilies/ms-glad.png)
- Tue Mar 04, 2014 3:10 pm
- Forum: Support and Development
- Topic: Velocity/Speed limit with Box2D
- Replies: 4
- Views: 2439
Re: Velocity/Speed limit with Box2D
love.physics.setMeterArchAngel075 wrote:It seems World:setMeter has been removed in 0.9.0 with no replacement...
So how would I then set the meter size in 0.9.0?
- Tue Mar 04, 2014 12:50 am
- Forum: Support and Development
- Topic: An example of how to use Physics/Box2D in 0.9.0?
- Replies: 4
- Views: 2162
Re: An example of how to use Physics/Box2D in 0.9.0?
It's a top-down space simulation and I wanted to have realistic drifting and boosting and thrusting. But can't figure out how to do it properly and was thinking of using Box2D, but I went to the Wiki and couldn't figure out how to add the body or shape to a certain world. It was all confusing and p...
- Mon Mar 03, 2014 11:52 pm
- Forum: General
- Topic: What techniques that everyone should know?
- Replies: 75
- Views: 23252
Re: What techniques that everyone should know?
Oh... :P I feel dumb now... :P EDIT: What a crummy 400th post. I was just, uh... demonstrating ternary operations with an arbitrary example... yeah, that's it. Hahaha there's no big deal. I've already made much horrible stuff than that. 6 months ago I wrote a function for drawing "filled circl...
- Mon Mar 03, 2014 5:38 pm
- Forum: General
- Topic: What techniques that everyone should know?
- Replies: 75
- Views: 23252
Re: What techniques that everyone should know?
I have some little tricks that are really nice. If a function only take a table or a string you can exclude the "()" between arguments: print"cool" love.graphics.setColor{255, 120, 200, 150} I use this a lot, it's one actually nice thing that I got in my entity system. Also, havi...
- Fri Feb 28, 2014 7:31 pm
- Forum: General
- Topic: A Community-Culture Problem With Library Names
- Replies: 114
- Views: 56892
Re: A Community-Culture Problem With Library Names
I'm not from a country that has english as a main language. We have that in common, does that mean I can crash a discussion and attempt to moderate it without any criticism received? No, it doesn't. But you criticized my grammar. Nevertheless I seriously don't want to get to "meta-discussion&q...
- Fri Feb 28, 2014 7:11 pm
- Forum: Support and Development
- Topic: Can't get userData from fixture
- Replies: 4
- Views: 1894
Re: Can't get userData from fixture
Probably a error with the ":". I'm not sure, oh well. http://lua-users.org/wiki/ColonForMethodCall o:test() -- method call. equivalent to o.test(o) o.test() -- regular function call. similar to just test() o.x = 5 -- field access Thanks! Is it right to say that the first argument was goin...
- Fri Feb 28, 2014 4:37 pm
- Forum: Support and Development
- Topic: Can't get userData from fixture
- Replies: 4
- Views: 1894
Re: Can't get userData from fixture
Well, I just managed to make it work. I was just trying to organize stuff and instead of declaring the function as it was, I did this: function PhysicsFunctions.beginContact(a, b, contact) And works fine now. Probably a error with the ":". I'm not sure, oh well. It's fixed now and I can de...
- Fri Feb 28, 2014 4:26 pm
- Forum: Support and Development
- Topic: Can't get userData from fixture
- Replies: 4
- Views: 1894
Can't get userData from fixture
I'm trying to set up callbacks for the physics engine. I need to get the user data from the fixtures colliding, the first fixture that is passed I can get the data without any problem, the second though, will crash the game. I'm trying to get the references to my objects trough that, but it's just n...