some time ago I found this:
http://code.google.com/p/lov8/
basically love using javascript (v8) language
Search found 118 matches
- Mon Dec 06, 2010 1:46 pm
- Forum: Libraries and Tools
- Topic: fuzzy love
- Replies: 39
- Views: 21188
- Tue Nov 16, 2010 3:37 pm
- Forum: Libraries and Tools
- Topic: HUMP - yet another set of helpers
- Replies: 146
- Views: 130591
Re: HUMP - yet another set of helpers
yes... but I was using 'stacked states' state1->state2->return to original state1 (game->pause->game or game->options->game or game->inventory->game...) it' s working storing pre in enter 'event' plus with another optional parameter but if I want to use leave callback in this 'scenario' it shouldn't...
- Tue Nov 16, 2010 11:05 am
- Forum: Libraries and Tools
- Topic: HUMP - yet another set of helpers
- Replies: 146
- Views: 130591
Re: HUMP - yet another set of helpers
may I ask a simple change in Gamestate?
passing "to" gamestate when calling "Gamestate.current:leave()"
thank you...
passing "to" gamestate when calling "Gamestate.current:leave()"
thank you...
- Tue Nov 02, 2010 2:34 pm
- Forum: Games and Creations
- Topic: Erase Blocks - my first love game
- Replies: 17
- Views: 13688
Re: Erase Blocks - my first love game
very nice gfx
and particles too
and particles too
- Sat Oct 30, 2010 6:57 am
- Forum: Support and Development
- Topic: Creating Splash Screen/Menu etc.
- Replies: 24
- Views: 8289
Re: Creating Splash Screen/Menu etc.
Yes... I used gamestate 'class' from HUMP library
it's simple and very very very easy to implement
hump thread http://love2d.org/forums/viewtopic.php? ... hilit=hump
my project it's here http://love2d.org/forums/viewtopic.php?f=5&t=1933
it's simple and very very very easy to implement
hump thread http://love2d.org/forums/viewtopic.php? ... hilit=hump
my project it's here http://love2d.org/forums/viewtopic.php?f=5&t=1933
- Wed Oct 27, 2010 4:31 pm
- Forum: General
- Topic: Graphing similar-UML LUA - alpha 0.0.2 release
- Replies: 20
- Views: 6434
Re: Graphing similar-UML LUA - alpha 0.0.2 release
added indenting of block comments with option: --indentblockcomment enable indenting of block comments (comments starting with --[[ (experimental) with the option it indents whole block as block (not as code... because my indenting is done via lexer, I have doubts using lexer on comment...) without ...
- Wed Oct 27, 2010 11:35 am
- Forum: General
- Topic: Graphing similar-UML LUA - alpha 0.0.2 release
- Replies: 20
- Views: 6434
Re: Graphing similar-UML LUA - alpha 0.0.2 release
yes I'll add option to do or not to do it
- Wed Oct 27, 2010 11:01 am
- Forum: General
- Topic: Graphing similar-UML LUA - alpha 0.0.2 release
- Replies: 20
- Views: 6434
Re: Graphing similar-UML LUA - alpha 0.0.2 release
mmh...
I don't know...
I was thinking that comments were 'untouchable'...
I'll think about...
thank you for testing
I don't know...
I was thinking that comments were 'untouchable'...
I'll think about...
thank you for testing
- Tue Oct 26, 2010 1:18 pm
- Forum: General
- Topic: Graphing similar-UML LUA - alpha 0.0.2 release
- Replies: 20
- Views: 6434
Re: Graphing similar-UML LUA - alpha 0.0.1 release
added spaces:N option
added right trim on comment
and aded version text...
added right trim on comment
and aded version text...
- Tue Oct 26, 2010 12:31 pm
- Forum: General
- Topic: Graphing similar-UML LUA - alpha 0.0.2 release
- Replies: 20
- Views: 6434
Re: Graphing similar-UML LUA - alpha 0.0.1 release
It's not removing blank spaces/tabs in the end of comment lines Yes.. at the moment I don't touch comments... but i'll add right trimming switch for choice of spaces wanted i'll add number of spaces on version ... I'll add something... the purpose of LuaDoc is to generate a 'small' html documention...