Search found 118 matches

by bartoleo
Thu Oct 14, 2010 8:58 am
Forum: General
Topic: Lua Indenting and utilities and graphs
Replies: 22
Views: 7613

Re: Lua Indenting and utilities

I agree with you all... I Try to code indented But sometimes, it's better having 'identical' indenting on all code , so an utility could be a good solucion I tried this: UniversalIndentGUI http://universalindent.sourceforge.net/ but I think that it doesn't indent lua (it highlights syntax) In java I...
by bartoleo
Wed Oct 13, 2010 4:05 pm
Forum: Games and Creations
Topic: LoveWars prototype/demo
Replies: 34
Views: 20747

Re: LoveWars prototype/demo

added now, movement (you must first select your player's unit, then click on red squares, I must add the red arrow to show movement, re-click to conferm movement)
added finish turn in left-bottom corner to finish turn and change player (showed on top)
by bartoleo
Wed Oct 13, 2010 3:13 pm
Forum: General
Topic: Lua Indenting and utilities and graphs
Replies: 22
Views: 7613

Lua Indenting and utilities and graphs

Hi,
I'm new to Lua-World...
I was looking for some utility (external... not and ide-function) to reformat/reindent Lua code files...

I made the utility ... posted all in a new thread...[url]ttp://love2d.org/forums/viewtopic.php?f=3&t=2035[/url]
by bartoleo
Wed Oct 13, 2010 1:33 pm
Forum: General
Topic: Akihabara, gaming libraries in HTML5-not lua or love related
Replies: 4
Views: 2457

Akihabara, gaming libraries in HTML5-not lua or love related

It is a set of libraries, tools and presets to create pixelated indie-style 8/16-bit era games in Javascript that runs in your browser without any Flash plugin, making use of a small small small subset of the HTML5 features, that are actually available on many modern browsers. http://www.kesiev.com...
by bartoleo
Tue Oct 12, 2010 4:40 pm
Forum: Games and Creations
Topic: LoveWars prototype/demo
Replies: 34
Views: 20747

Re: LoveWars prototype/demo

just added pre-calculated quads
unit preview on the side
and color fading on selection
by bartoleo
Thu Oct 07, 2010 10:35 am
Forum: Libraries and Tools
Topic: [RIP] LÖVElike - A Roguelike Engine ("Bärrelike" flavour)
Replies: 36
Views: 23511

Re: LÖVElike - A Roguelike Engine (aka "Barrelike") - HALTED

You're totally right Not all projects must be 'the best' you can just code for 'fun'.. and to 'understand' mechanics and language... Have fun!!!! So ... if exists mario ... no others clone of it? Little Big Planet ... so no other project similar? I think that a LÖVE project is a way to code 'easy', ...
by bartoleo
Thu Oct 07, 2010 9:15 am
Forum: Games and Creations
Topic: LoveWars prototype/demo
Replies: 34
Views: 20747

Re: LoveWars prototype/demo

thaaaaaaaaaaaaaaank you
by bartoleo
Thu Oct 07, 2010 9:02 am
Forum: Games and Creations
Topic: LoveWars prototype/demo
Replies: 34
Views: 20747

Re: LoveWars prototype/demo

Found it! it was : love.graphics.setFont(10) in draw from wiki: Or, in the case of the default font, love.graphics.setFont(size) This latter method is however strongly discouraged. Each time setFont is called without a font object, a new font object is created. Doing so each frame will use up a huge...
by bartoleo
Thu Oct 07, 2010 7:01 am
Forum: Games and Creations
Topic: LoveWars prototype/demo
Replies: 34
Views: 20747

Re: LoveWars prototype/demo

Thank you,
I'll look for the problem
by bartoleo
Wed Oct 06, 2010 4:06 pm
Forum: Games and Creations
Topic: LoveWars prototype/demo
Replies: 34
Views: 20747

Re: LoveWars prototype/demo

Added unit selection and possible moves...
What are your FPS?