Search found 118 matches
- Thu Oct 14, 2010 8:58 am
- Forum: General
- Topic: Lua Indenting and utilities and graphs
- Replies: 22
- Views: 7613
Re: Lua Indenting and utilities
I agree with you all... I Try to code indented But sometimes, it's better having 'identical' indenting on all code , so an utility could be a good solucion I tried this: UniversalIndentGUI http://universalindent.sourceforge.net/ but I think that it doesn't indent lua (it highlights syntax) In java I...
- Wed Oct 13, 2010 4:05 pm
- Forum: Games and Creations
- Topic: LoveWars prototype/demo
- Replies: 34
- Views: 20747
Re: LoveWars prototype/demo
added now, movement (you must first select your player's unit, then click on red squares, I must add the red arrow to show movement, re-click to conferm movement)
added finish turn in left-bottom corner to finish turn and change player (showed on top)
added finish turn in left-bottom corner to finish turn and change player (showed on top)
- Wed Oct 13, 2010 3:13 pm
- Forum: General
- Topic: Lua Indenting and utilities and graphs
- Replies: 22
- Views: 7613
Lua Indenting and utilities and graphs
Hi,
I'm new to Lua-World...
I was looking for some utility (external... not and ide-function) to reformat/reindent Lua code files...
I made the utility ... posted all in a new thread...[url]ttp://love2d.org/forums/viewtopic.php?f=3&t=2035[/url]
I'm new to Lua-World...
I was looking for some utility (external... not and ide-function) to reformat/reindent Lua code files...
I made the utility ... posted all in a new thread...[url]ttp://love2d.org/forums/viewtopic.php?f=3&t=2035[/url]
- Wed Oct 13, 2010 1:33 pm
- Forum: General
- Topic: Akihabara, gaming libraries in HTML5-not lua or love related
- Replies: 4
- Views: 2457
Akihabara, gaming libraries in HTML5-not lua or love related
It is a set of libraries, tools and presets to create pixelated indie-style 8/16-bit era games in Javascript that runs in your browser without any Flash plugin, making use of a small small small subset of the HTML5 features, that are actually available on many modern browsers. http://www.kesiev.com...
- Tue Oct 12, 2010 4:40 pm
- Forum: Games and Creations
- Topic: LoveWars prototype/demo
- Replies: 34
- Views: 20747
Re: LoveWars prototype/demo
just added pre-calculated quads
unit preview on the side
and color fading on selection
unit preview on the side
and color fading on selection
- Thu Oct 07, 2010 10:35 am
- Forum: Libraries and Tools
- Topic: [RIP] LÖVElike - A Roguelike Engine ("Bärrelike" flavour)
- Replies: 36
- Views: 23511
Re: LÖVElike - A Roguelike Engine (aka "Barrelike") - HALTED
You're totally right Not all projects must be 'the best' you can just code for 'fun'.. and to 'understand' mechanics and language... Have fun!!!! So ... if exists mario ... no others clone of it? Little Big Planet ... so no other project similar? I think that a LÖVE project is a way to code 'easy', ...
- Thu Oct 07, 2010 9:15 am
- Forum: Games and Creations
- Topic: LoveWars prototype/demo
- Replies: 34
- Views: 20747
Re: LoveWars prototype/demo
thaaaaaaaaaaaaaaank you
- Thu Oct 07, 2010 9:02 am
- Forum: Games and Creations
- Topic: LoveWars prototype/demo
- Replies: 34
- Views: 20747
Re: LoveWars prototype/demo
Found it! it was : love.graphics.setFont(10) in draw from wiki: Or, in the case of the default font, love.graphics.setFont(size) This latter method is however strongly discouraged. Each time setFont is called without a font object, a new font object is created. Doing so each frame will use up a huge...
- Thu Oct 07, 2010 7:01 am
- Forum: Games and Creations
- Topic: LoveWars prototype/demo
- Replies: 34
- Views: 20747
Re: LoveWars prototype/demo
Thank you,
I'll look for the problem
I'll look for the problem
- Wed Oct 06, 2010 4:06 pm
- Forum: Games and Creations
- Topic: LoveWars prototype/demo
- Replies: 34
- Views: 20747
Re: LoveWars prototype/demo
Added unit selection and possible moves...
What are your FPS?
What are your FPS?