Search found 253 matches

by knorke
Mon May 06, 2024 11:21 pm
Forum: Games and Creations
Topic: Hungry Bob - An arcade about a hungry cat
Replies: 2
Views: 858

Re: Hungry Bob - An arcade about a hungry cat

I played the web version with Firefox on Linux Mint. In the menus, clicking buttons via mouse does not work. It does not click the button that the mouse is placed on but instead it clicks the button that is currently highlighted by keyboard. (In other words: Mouseclick behaves like pressing space an...
by knorke
Mon May 06, 2024 10:45 pm
Forum: Support and Development
Topic: Have some troubles with Animation again
Replies: 9
Views: 781

Re: Have some troubles with Animation again

First something unrelated, what is up with your conf.lua? It contains this: t.version = 60 My Löve refuses to run your game because it is made "for version 60." That lines defines the Löve version, also it should be a string. So something like "11.5" I simply renamed the file so ...
by knorke
Mon May 06, 2024 9:41 pm
Forum: Support and Development
Topic: Help with "fade out" effect
Replies: 3
Views: 538

Re: Help with "fade out" effect

Your game looks nice so far. :awesome: This is not a real solution but maybe slightly useful: I made a "everything leaves a fading trail" effect a while ago. I tried to re-create it in the attached doodle. First draw the trails to a canvas. Then every few moments draw a black but slightly ...
by knorke
Fri May 03, 2024 11:54 pm
Forum: Support and Development
Topic: fixture:setMask requiring two arguments
Replies: 6
Views: 794

Re: fixture:setMask requiring two arguments

In the screenshot, VScode uses the same text as the wiki. Did they parse the wiki somehow or is that docu created by hand? Would it make sense to standardize the style a bit to make it more machine-readable? For example: https://love2d.org/wiki/love.event.push writes things a bit different: a,b,c,d,...
by knorke
Fri May 03, 2024 3:28 am
Forum: General
Topic: Need some help guys!
Replies: 5
Views: 1014

Re: Need some help guys!

Every journey starts with small first steps. Halflife is too difficult as a first project even if you use an existing 3D engine. Get experience by making small 2D games: Pong, Snake, Frogger etc. There are many tutorials for that. You do not need to be an artist. Surely you can draw a ball :P and tw...
by knorke
Thu May 02, 2024 4:55 pm
Forum: General
Topic: Is LÖVE good enough for a big metroidvania game?
Replies: 5
Views: 700

Re: Is LÖVE good enough for a big metroidvania game?

Hi I have not played any of the games you mentioned although I know Metroidvania and just watched a Dead Cells video. It seems each level in Dead Cells is not actually *that* big. At the end of a level you go through a portal and then it loads the next map. Several people have created RPGs or platfo...
by knorke
Thu May 02, 2024 4:13 pm
Forum: Support and Development
Topic: fixture:setMask requiring two arguments
Replies: 6
Views: 794

Re: fixture:setMask requiring two arguments

https://love2d.org/wiki/Fixture:setMask Fixture:setMask( mask1, mask2, ... ) Those three dots mean there can be more arguments. The number of arguments is flexible. It needs at least 1 argument but can take more. The physics system supports up to 16 categories, so 16 is the upper limit. I do not kno...
by knorke
Wed May 01, 2024 10:22 am
Forum: Games and Creations
Topic: brickz - a highly addictive brick game
Replies: 6
Views: 3138

Re: brickz - a highly addictive brick game

Nicely chaotic. It feels very much based on luck though. Sometimes I did not get a single item, was stuck with a single ball and ended with low score. Other times I got several multi-balls and the "wall" and in seconds I got a score of 10700. There is no way to aim the ball with the paddle...
by knorke
Wed May 01, 2024 10:12 am
Forum: Games and Creations
Topic: Refractor - Devlog
Replies: 4
Views: 1721

Re: Refractor - Devlog

Interesting idea but the interface confused me for some minutes. I know it is not complete yet but in current form I was more figuring out the interface than playing. I spent longer than I want to admit on trying to connect two Notes: It only works when dragging the connection from output to input. ...
by knorke
Wed May 01, 2024 9:49 am
Forum: Games and Creations
Topic: Abtastorgan - a qwop speed puzzler
Replies: 4
Views: 679

Re: Abtastorgan - a qwop speed puzzler

Thanks for playing :) I miss being able to know what the time limit was when solving a level in the first try, just to know how close I was to it. Hm yes. I had thought about always displaying the time limits for gold/silver/bronze. On the other hand there is a balance between giving info and confus...