Search found 255 matches

by knorke
Thu May 09, 2024 9:40 pm
Forum: Support and Development
Topic: Rectangle collision resolution only works on one axis
Replies: 1
Views: 149

Re: Rectangle collision resolution only works on one axis

autumnDev wrote: Thu May 09, 2024 1:51 amI also provided the .love file so you can see the behavior.
It seems you forget to attach the file.
Good luck..such kind of bugs are extremely annoying to find.
by knorke
Thu May 09, 2024 9:21 pm
Forum: Games and Creations
Topic: Hungry Bob - An arcade about a hungry cat
Replies: 4
Views: 948

Re: Hungry Bob - An arcade about a hungry cat

When switching to fullscreen, the keyboard stops responding (all keys) Mouseclick still works. Sorry, I cannot reproduce the problem (used Chrome and Edge and the keyboard worked perfectly for me)... Could you verify if pressing Alt + Enter instead of clicking the full screen button resolves the pr...
by knorke
Mon May 06, 2024 11:21 pm
Forum: Games and Creations
Topic: Hungry Bob - An arcade about a hungry cat
Replies: 4
Views: 948

Re: Hungry Bob - An arcade about a hungry cat

I played the web version with Firefox on Linux Mint. In the menus, clicking buttons via mouse does not work. It does not click the button that the mouse is placed on but instead it clicks the button that is currently highlighted by keyboard. (In other words: Mouseclick behaves like pressing space an...
by knorke
Mon May 06, 2024 10:45 pm
Forum: Support and Development
Topic: Have some troubles with Animation again
Replies: 9
Views: 822

Re: Have some troubles with Animation again

First something unrelated, what is up with your conf.lua? It contains this: t.version = 60 My Löve refuses to run your game because it is made "for version 60." That lines defines the Löve version, also it should be a string. So something like "11.5" I simply renamed the file so ...
by knorke
Mon May 06, 2024 9:41 pm
Forum: Support and Development
Topic: Help with "fade out" effect
Replies: 3
Views: 562

Re: Help with "fade out" effect

Your game looks nice so far. :awesome: This is not a real solution but maybe slightly useful: I made a "everything leaves a fading trail" effect a while ago. I tried to re-create it in the attached doodle. First draw the trails to a canvas. Then every few moments draw a black but slightly ...
by knorke
Fri May 03, 2024 11:54 pm
Forum: Support and Development
Topic: fixture:setMask requiring two arguments
Replies: 6
Views: 819

Re: fixture:setMask requiring two arguments

In the screenshot, VScode uses the same text as the wiki. Did they parse the wiki somehow or is that docu created by hand? Would it make sense to standardize the style a bit to make it more machine-readable? For example: https://love2d.org/wiki/love.event.push writes things a bit different: a,b,c,d,...
by knorke
Fri May 03, 2024 3:28 am
Forum: General
Topic: Need some help guys!
Replies: 5
Views: 1044

Re: Need some help guys!

Every journey starts with small first steps. Halflife is too difficult as a first project even if you use an existing 3D engine. Get experience by making small 2D games: Pong, Snake, Frogger etc. There are many tutorials for that. You do not need to be an artist. Surely you can draw a ball :P and tw...
by knorke
Thu May 02, 2024 4:55 pm
Forum: General
Topic: Is LÖVE good enough for a big metroidvania game?
Replies: 5
Views: 738

Re: Is LÖVE good enough for a big metroidvania game?

Hi I have not played any of the games you mentioned although I know Metroidvania and just watched a Dead Cells video. It seems each level in Dead Cells is not actually *that* big. At the end of a level you go through a portal and then it loads the next map. Several people have created RPGs or platfo...
by knorke
Thu May 02, 2024 4:13 pm
Forum: Support and Development
Topic: fixture:setMask requiring two arguments
Replies: 6
Views: 819

Re: fixture:setMask requiring two arguments

https://love2d.org/wiki/Fixture:setMask Fixture:setMask( mask1, mask2, ... ) Those three dots mean there can be more arguments. The number of arguments is flexible. It needs at least 1 argument but can take more. The physics system supports up to 16 categories, so 16 is the upper limit. I do not kno...
by knorke
Wed May 01, 2024 10:22 am
Forum: Games and Creations
Topic: brickz - a highly addictive brick game
Replies: 6
Views: 3284

Re: brickz - a highly addictive brick game

Nicely chaotic. It feels very much based on luck though. Sometimes I did not get a single item, was stuck with a single ball and ended with low score. Other times I got several multi-balls and the "wall" and in seconds I got a score of 10700. There is no way to aim the ball with the paddle...