Hi
it is hard to help without seeing the full error message.
Also that code uses several png-files that it is best to include a full .love with all required files.
Otherwise it is too cumbersome to run the code which makes it harder to find the error.
Search found 242 matches
- Tue Apr 30, 2024 11:42 am
- Forum: Support and Development
- Topic: Have some troubles with Animation again
- Replies: 3
- Views: 60
- Tue Apr 30, 2024 10:48 am
- Forum: Games and Creations
- Topic: Abtastorgan - a qwop speed puzzler
- Replies: 0
- Views: 28
Abtastorgan - a qwop speed puzzler
Abtastorgan, das Ein Organ zum abtasten seiner Umgebung. A small puzzle game. Your job as an Abtastorgan Operator is to move the Abtastorgan with the classic QWOP control scheme. Arrowkeys also work. Abtasten everything to unlock the next level. 16 levels with 8 control schemes. Each level can be f...
- Sun Apr 28, 2024 6:52 am
- Forum: General
- Topic: Image format size pickle
- Replies: 6
- Views: 312
Re: Image format size pickle
How about using two files per image?
1) the photo as jpg file
2) the transparent areas, as a black&white png file
Basically this: https://en.wikipedia.org/wiki/Mask_(com ... mage_masks
1) the photo as jpg file
2) the transparent areas, as a black&white png file
Basically this: https://en.wikipedia.org/wiki/Mask_(com ... mage_masks
- Mon Apr 22, 2024 12:07 am
- Forum: General
- Topic: A question you can't answer: how to determine credits
- Replies: 7
- Views: 467
Re: A question you can't answer: how to determine credits
If both parties are happy with an agreement then it is "probably fair." For example if a random online musician is offering his soundtrack for $20 per track and you are willing to pay that price then it is fair. Why should it matter to the musician how much time you spent coding? He wants ...
- Thu Mar 21, 2024 11:19 pm
- Forum: Support and Development
- Topic: [BUG] Video not playing to the end
- Replies: 7
- Views: 3864
Re: [BUG] Video not playing to the end
This seems solved then?
For everything related to video codecs etc I still want to mention this very good forum:
https://forum.doom9.org/
For everything related to video codecs etc I still want to mention this very good forum:
https://forum.doom9.org/
- Sun Feb 18, 2024 3:43 pm
- Forum: Support and Development
- Topic: Tips & advice for making a small beginner project?
- Replies: 6
- Views: 740
Re: Tips & advice for making a small beginner project?
I do not know that game but it seems to be some 2D RPG/puzzle game. Depending on how unique each room/puzzle is, you are basically making multiple games within one game. There may be mechanics that only get used for one scripted event and so on. Also for such game you need many different graphics. E...
- Sat Feb 10, 2024 6:04 am
- Forum: Support and Development
- Topic: Random terrain collision
- Replies: 5
- Views: 895
Re: Random terrain collision
He is trying to make a gridbased map like in Sokoban, love.physics is not needed/suitable for that and overkill. This line has two typos, it shoud be == instead of =: if collidablex[detection]=x and collidabley[detection]=y then Löve tells you about that when trying to run: Error: Syntax error: main...
- Sun Feb 04, 2024 12:40 pm
- Forum: General
- Topic: tileGrid function
- Replies: 4
- Views: 1319
Re: tileGrid function
I think https://love2d.org/wiki/ParticleSystem is not suitable for such simulation. It is a powerful system and can be used for nice effects but (as far as I am aware) there is no way to read or set the position of individual particles. So it is impossible to check for collisions between particles. ...
- Thu Jan 18, 2024 3:10 am
- Forum: Libraries and Tools
- Topic: Tiled Polygons - how to make tiled world smooth
- Replies: 8
- Views: 9431
Re: Tiled Polygons - how to make tiled world smooth
Hi darkfrei, you make very good code doodles. You should make an actual game or whatever-thing sometime! It looked like an interesting alternative to my level editor because making caves/tunnels is very quick and easy. (In my editor I have to create each polygon by hand by clicking their corners) In...
- Thu Jan 18, 2024 2:24 am
- Forum: Support and Development
- Topic: 2D lighting engines
- Replies: 12
- Views: 28363
Re: 2D lighting engines
Only after settling on an art direction is when you'd worry about implementing it with shaders, textures etc. It's also easier to ask for help, "I want it to look like this (shows mockup)". I do not disagree but sometimes it is also the other way around. Sometimes the question is more lik...