Search found 3 matches

by HumanCatfood
Wed May 27, 2015 8:39 am
Forum: Support and Development
Topic: Physics - What's a good workaround for maximum velocity?
Replies: 4
Views: 3120

Re: Physics - What's a good workaround for maximum velocity?

That makes it sound like your simulation is too expensive, check if you are having a high cpu load while playing your game. I checked. The Löve process was the only one I found and that one never even gets over 0% CPU. It's not a complicated game, it's basically Asteroids, but with more asteroids.
by HumanCatfood
Tue May 26, 2015 1:45 pm
Forum: Support and Development
Topic: Physics - What's a good workaround for maximum velocity?
Replies: 4
Views: 3120

Re: Physics - What's a good workaround for maximum velocity?

Hi Ivan, thanks for the quick reply! The maximum velocity constrain in Box2D is very high - in the hundreds That's what I read. I don't understand why it's so low for me, and why that seems to correlate with the number of asteroids, which are completely separate objects, especially when set to 'kine...
by HumanCatfood
Tue May 26, 2015 10:11 am
Forum: Support and Development
Topic: Physics - What's a good workaround for maximum velocity?
Replies: 4
Views: 3120

Physics - What's a good workaround for maximum velocity?

Hey people, I'm making a top-down spaceship game (like Asteroids). But I'm struggling to understand the maximum velocity limitation of love.physics. To move I apply a linear force, simulating the thrusters. I kind of learnt to live with the ship not accelerating beyond a certain velocity (after all,...