Search found 178 matches

by Ekamu
Wed Nov 06, 2013 11:01 am
Forum: General
Topic: Alternatives to LÖVE
Replies: 18
Views: 8491

Re: Alternatives to LÖVE

If you're in a hurry then I would also recommend Game Maker, GML has a crap load of API functions for just about anything. Its much easier to learn than any real programming language but you might get "stuck" with Game Maker if you go down that road. not bad if you have the money to splash.
by Ekamu
Wed Nov 06, 2013 9:32 am
Forum: General
Topic: Programming Style
Replies: 24
Views: 9242

Re: Programming Style

Changed it to multiple votes: You're right there is no "straight path" and usually including myself I change "style" depending on the situation. But I think we all have something we fall back on for example I tend to be intuitive mostly and get into a lot of problems then break t...
by Ekamu
Wed Nov 06, 2013 8:32 am
Forum: Support and Development
Topic: Automated Table Creation and Loops
Replies: 8
Views: 4143

Re: Automated Table Creation and Loops

function matrix_collision(atl_map,collision_layer,collision_type) for i, obj in pairs (atl_map(collision_layer).objects) do local obj_x,obj_y,obj_w,obj_h obj_x = math.floor(obj.x/tile.w);obj_y = math.floor(obj.y/tile.h) obj_w = math.floor(obj.width/tile.w);obj_h = math.floor(obj.height/tile.h) if o...
by Ekamu
Tue Nov 05, 2013 2:50 pm
Forum: Support and Development
Topic: Automated Table Creation and Loops
Replies: 8
Views: 4143

Re: Automated Table Creation and Loops

http://www.mediafire.com/convkey/d5a2/dth37ywz72qif3ofg.jpg I want to draw from y=0 until the height of the object collision mask and from x = 0 until the width of the object collision mask. each step iterating the position of x and y by 1 to draw in each co-ordinate untill the width and height of ...
by Ekamu
Mon Nov 04, 2013 9:39 pm
Forum: Support and Development
Topic: Automated Table Creation and Loops
Replies: 8
Views: 4143

Re: Automated Table Creation and Loops

Thanks. I saw this on PIL 11.2 – Matrices and Multi-Dimensional Arrays But now I understand what it does (^_^) Right now I created a function that checks for an object of type collision_type in a layer collision_layer within a map atl_map. It iterates the layer and then gets that objects width, heig...
by Ekamu
Mon Nov 04, 2013 7:25 pm
Forum: Support and Development
Topic: [Solved]Tiled QT:Map Engine (Layering)
Replies: 2
Views: 1559

Re: [Solved]Tiled QT:Map Engine (Layering)

Thanks.

Also the tutorial makes sense now
by Ekamu
Mon Nov 04, 2013 4:29 pm
Forum: Support and Development
Topic: Automated Table Creation and Loops
Replies: 8
Views: 4143

Automated Table Creation and Loops

This is my map, its in a table like this. The 1s represent collision and 0's represent free space. The map is set up in an orthogonal grid with 32x32 dimensions for the tiles. map = { { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, }, --map[1] = {} map[7][5] = 1 { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, }, { 0, 0, 0, 0, 0, 0...
by Ekamu
Mon Nov 04, 2013 1:24 pm
Forum: Support and Development
Topic: [Solved]Tiled QT:Map Engine (Layering)
Replies: 2
Views: 1559

[Solved]Tiled QT:Map Engine (Layering)

I'm new to Tiled QT and I made a basic map. I have some stuff that should go over the player and I am using layers for this. I know you can access the layers in your game engine with Advanced Tile Loader with the following commands -- Accessing individual layers map.layers["layer name"] --...
by Ekamu
Fri Nov 01, 2013 8:44 am
Forum: General
Topic: How did you learn game programming ?
Replies: 15
Views: 7034

Re: How did you learn game programming ?

Having fun seems to be the main path to achieving programmers flow, when that happens it becomes something you enjoy as you go along. a journey. But sometimes we get fixated on larger problems and then frustration creeps in. distractions from daily life can also hinder programmers flow. I think the ...