Does it create an installed file on the computer? This would be nice for distributing out side of love.
It would copy the .exe to programfiles and then creat a shortcut, not too difficult I imagin
Search found 6 matches
- Tue Jan 24, 2012 12:15 am
- Forum: General
- Topic: Love2d Compiler(Distributor) [windows]
- Replies: 32
- Views: 18881
- Mon Jan 09, 2012 6:29 am
- Forum: Support and Development
- Topic: Remove From Memory
- Replies: 4
- Views: 1772
Remove From Memory
Just a quick question about performance,
when i load an image or a sound or whatever when I'm done with it to avoid filling up the ram, do i have to get rid of it somehow?
thanks
when i load an image or a sound or whatever when I'm done with it to avoid filling up the ram, do i have to get rid of it somehow?
thanks
- Fri Dec 30, 2011 5:33 am
- Forum: Support and Development
- Topic: Frame Rate Questions
- Replies: 22
- Views: 7474
Frame Rate Questions
Hey So this is sorta a basic question: Until now I have been doing all my coding in the love.update() function but i began to think "If this was being played on a much faster computer that could manage a faster frame rate wouldn't the game be played much quicker to because it would be updating ...
- Fri Dec 09, 2011 6:24 am
- Forum: Support and Development
- Topic: Help With Tile Collisions
- Replies: 6
- Views: 5207
Re: Help With Tile Collisions
Where is the attachment?
Thanks again
Thanks again
- Fri Dec 09, 2011 3:36 am
- Forum: Support and Development
- Topic: Help With Tile Collisions
- Replies: 6
- Views: 5207
Re: Help With Tile Collisions
Thanks Anyways
- Thu Dec 08, 2011 11:51 pm
- Forum: Support and Development
- Topic: Help With Tile Collisions
- Replies: 6
- Views: 5207
Help With Tile Collisions
Well, hello I am new to Love and lua but not completely new to programming as I feel I have a very basic grounding in java however none at all in game programming except for scratch. What I am trying to do is simply create a plat former arena type game, but for now I'm just trying to get the mechani...