Wiki?
https://love2d.org/wiki/Game_Distribution#Android
Search found 539 matches
- Sat Jun 15, 2024 4:49 pm
- Forum: General
- Topic: Updated way to make an .apk?
- Replies: 1
- Views: 98
- Thu Jun 13, 2024 7:58 pm
- Forum: Games and Creations
- Topic: UnsFuck Engine - Object-oriented platformer engine, with slopes too!
- Replies: 4
- Views: 276
Re: UnsFuck Engine - Object-oriented platformer engine, with slopes too!
It works now.
Maybe the name could be more friendly.
Maybe the name could be more friendly.
- Thu Jun 13, 2024 8:27 am
- Forum: General
- Topic: Mocking Love?
- Replies: 1
- Views: 155
Re: Mocking Love?
Nothing that I know of. You can override love modules to make something similar.
- Thu Jun 13, 2024 8:25 am
- Forum: Games and Creations
- Topic: UnsFuck Engine - Object-oriented platformer engine, with slopes too!
- Replies: 4
- Views: 276
Re: UnsFuck Engine - Object-oriented platformer engine, with slopes too!
Error src/objects/systems/input/controls.lua:70: attempt to index global 'lovepad' (a boolean value) Traceback [love "callbacks.lua"]:228: in function 'handler' src/objects/systems/input/controls.lua:70: in main chunk [C]: in function 'require' src/states/game.lua:2: in function 'stateFun...
- Tue Jun 11, 2024 8:24 pm
- Forum: Support and Development
- Topic: Point in rotated rectangle, alternative method
- Replies: 9
- Views: 4928
Re: Point in rotated rectangle, alternative method
Hey I'm looking to test if a point is inside a rotated rectangle. I've searched the forum and found this topic: https://love2d.org/forums/viewtopic.php?f=4&t=11585&hilit=rotated+rectangle but using a method with areas sounds like an overkill to me. What I would like to do is: rotate the rec...
- Mon Jun 10, 2024 9:52 pm
- Forum: Support and Development
- Topic: speed
- Replies: 11
- Views: 503
Re: speed
Oh I see. So are you saying that since love.draw is a real time updater, based on frames rather than runtime, it can only do something so fast, instead, you should load the image using a faster method, then draw it. Also, when you say (also in an unoptimized way) Do you mean the code? Would there b...
- Mon Jun 10, 2024 11:50 am
- Forum: Support and Development
- Topic: Trying to make a pong clone, but the collision isnt working
- Replies: 1
- Views: 154
Re: Trying to make a pong clone, but the collision isnt working
That's clearly not a collision problem, but rather a syntax error issue. Since you have not posted any code, you likely won't receive any help.
- Sat Jun 08, 2024 10:01 am
- Forum: Support and Development
- Topic: Help with Inventory system!
- Replies: 10
- Views: 1060
Re: Help with Inventory system!
table.remove is better suited as it does not leave hanging elements around, 0 does not equal nil etc.
https://www.lua.org/pil/19.2.html
https://www.lua.org/pil/19.2.html
- Tue Jun 04, 2024 6:06 pm
- Forum: Support and Development
- Topic: Why fonts look different on LOVE than on web browser?
- Replies: 12
- Views: 3977
Re: Why fonts look different on LOVE than on web browser?
Good catch and maybe useful for somebody.
- Tue Jun 04, 2024 2:27 pm
- Forum: Games and Creations
- Topic: Captain Bradley in Mauritius (demo)
- Replies: 2
- Views: 1030
Re: Captain Bradley in Mauritius (demo)
Thanks for trying it out. "Captains wheel" (helm) is sometimes helpful for keeping precise direction, e.g. for the third and final mission of the demo ;-) There are still some bugs with the generation of some objects (e.g. unreachable buoys) as the world is procedurally generated. But I al...