Search found 529 matches

by dusoft
Fri Jun 13, 2014 9:31 pm
Forum: Support and Development
Topic: Memory management and graphic objects
Replies: 7
Views: 6107

Re: Memory management and graphic objects

Hi all, I'm currently having some memory problems on my project, I'm working on loading levels, returning to menus, etc... My current approach is to deference all my level rendering stuff when coming back to the menus hoping it will be garbage collected, and when loading a new level, I'm recreating...
by dusoft
Fri Jun 06, 2014 9:24 pm
Forum: General
Topic: What's everyone working on? (tigsource inspired)
Replies: 1796
Views: 1562126

Re: What's everyone working on? (tigsource inspired)

christiankolding wrote:I just started playing around with ray casting. So far, I have ported the code from first port of this tutorial http://lodev.org/cgtutor/raycasting.html.

The code is here: https://github.com/christiankolding/love2d-raycaster.
Looks promising!
by dusoft
Tue Jun 03, 2014 7:02 am
Forum: General
Topic: What's everyone working on? (tigsource inspired)
Replies: 1796
Views: 1562126

Re: What's everyone working on? (tigsource inspired)

gestaltist wrote:I can gladly help with testing in the limited free time that I have...
Please, send me an email at dusoft+polsim@gmail.com and I'll be happy to contact you once I deem it good enough for testing :-) Thanks.
by dusoft
Sat May 31, 2014 10:20 pm
Forum: General
Topic: What's everyone working on? (tigsource inspired)
Replies: 1796
Views: 1562126

Re: What's everyone working on? (tigsource inspired)

@dusoft Your project sounds really interesting. Is there any way to track it/subscribe to it? Do you have it on GitHub or somewhere? It’s a game I would play. Thanks. I have just created this twitter account you can folow: https://twitter.com/politicalsim Let me know if you are interested in alpha/...
by dusoft
Sat May 31, 2014 9:57 pm
Forum: Libraries and Tools
Topic: fuccboiGDX
Replies: 29
Views: 14318

Re: Mogamett

Chroteus wrote:If nothing is used for game management, I recommend Venus, which has smooth transiton effects between states.

Venus: viewtopic.php?f=5&t=78018
animation and state switching should be seperated as many games and programs won't need any animations between states.
by dusoft
Tue May 27, 2014 6:26 pm
Forum: Libraries and Tools
Topic: Small Shader Effect Applier
Replies: 5
Views: 2762

Re: Small Shader Effect Applier

Guys, I need some help. My computer doesn't render shaders, so I asked a friend to test this for me. I spent over an hour trying to fix it, and we still couldn't get it to work. I don't know much about shaders either. Could someone please help? Here's the latest version, by the way: https://www.dro...
by dusoft
Tue May 27, 2014 7:20 am
Forum: Libraries and Tools
Topic: weather effects
Replies: 33
Views: 12071

Re: weather effects

I will buy it if you charge for it. Just so you know. thanks, it is going to be free edit: but you can always donate if you like it :) Any chance to see the code? You could release it as a library - I could have some use for it for the additional effects (weather behind window in a room) for my pro...
by dusoft
Tue May 27, 2014 4:01 am
Forum: Libraries and Tools
Topic: fuccboiGDX
Replies: 29
Views: 14318

Re: Mogamett

Chroteus wrote:What is used for gamestate management, by the way?
Nothing so far.[/quote]

You can check my 1 file per state manager
by dusoft
Fri May 16, 2014 6:09 am
Forum: Libraries and Tools
Topic: Simple Screen Scaler
Replies: 11
Views: 8199

Re: Simple Screen Scaler

Cool, I will try it and report if anything spotted.
by dusoft
Wed May 14, 2014 7:19 pm
Forum: Libraries and Tools
Topic: Simple Screen Scaler
Replies: 11
Views: 8199

Re: Simple Screen Scaler

TLFres does not work with Love2d 0.9.x, it needs to be updated to reflect changes in the window functions. I have actually created such scaling for my game based on the notion that once ported to Android, the hardcoded resolution and the sizes of objects would just make mess. Does this library suppo...