Search found 525 matches
- Sun Jun 02, 2024 8:58 pm
- Forum: Libraries and Tools
- Topic: plato - a library to manage dialogues in point & click adventure games and other dialogue-driven genres
- Replies: 1
- Views: 118
Re: plato - a library to manage dialogues in point & click adventure games and other dialogue-driven genres
Thanks. I asked in the past about your engine as well, not to be greedy, but good adventure game engine is missing from LOVE. Have you thought about releasing that as well?
- Fri May 24, 2024 10:43 pm
- Forum: General
- Topic: [solved] Help with my pool(billiards) game
- Replies: 4
- Views: 232
- Fri May 24, 2024 6:25 pm
- Forum: Support and Development
- Topic: Pong: Balls stick to Walls (Box2D solution exists)
- Replies: 2
- Views: 1110
Re: Pong: Balls stick to Walls (Box2D solution exists)
Maybe resolution, but that's just my guess. Also using LOVE from 2015 and today will likely have different results.
- Fri May 24, 2024 6:22 pm
- Forum: Support and Development
- Topic: Variable gets set to nil when it shouldn't
- Replies: 3
- Views: 162
Re: Variable gets set to nil when it shouldn't
Maybe use editor that does some basic checking, bruh.Jipjang wrote: ↑Fri May 24, 2024 6:02 pmYeah I just noticed bruhmarclurr wrote: ↑Fri May 24, 2024 4:31 pm Read this line really carefully.
Code: Select all
koopa.mvspd = transformedfrom[2].mvpsd
Also you forgot to say thanks, bruh.
- Wed May 22, 2024 3:12 pm
- Forum: General
- Topic: [Closed] Any good UI maintained library?
- Replies: 6
- Views: 515
Re: Any good UI maintained library?
Something from here? I am sure you know about the resource - and you are right, many seem to be abandoned.
https://github.com/love2d-community/awe ... ov-file#ui
Inky seems to fulfill your requirements and the latest commit was two months ago:
https://github.com/Keyslam/Inky
https://github.com/love2d-community/awe ... ov-file#ui
Inky seems to fulfill your requirements and the latest commit was two months ago:
https://github.com/Keyslam/Inky
- Mon May 20, 2024 10:16 pm
- Forum: General
- Topic: Pool(Billiards) physics (Need help)
- Replies: 7
- Views: 852
Re: Pool(Billiards) physics (Need help)
This is already cooler than 90% of what you find in comercial pool games for old consoles. The problem here is that this kind of game is all about physics, you gotta have to nail it or else its garbage. So pool is not the smartest starting point to get into game dev. Anything with complex physics i...
- Mon May 20, 2024 12:16 pm
- Forum: General
- Topic: Pool(Billiards) physics (Need help)
- Replies: 7
- Views: 852
Re: Pool(Billiards) physics (Need help)
Just use the love.physics module while setting gravitation to 0. That should work.
- Fri May 17, 2024 8:01 am
- Forum: Support and Development
- Topic: whats the best way to make general colision detection?
- Replies: 6
- Views: 781
Re: whats the best way to make general colision detection?
- Wed May 15, 2024 7:35 pm
- Forum: Support and Development
- Topic: whats the best way to make general colision detection?
- Replies: 6
- Views: 781
Re: whats the best way to make general colision detection?
Either go with simple AABB or use something in the middle such as Hardon Collider https://vrld.github.io/HardonCollider/tutorial.html or go the hard way with Love physics module https://love2d.org/wiki/love.physics. AABB should work well for simple games such as Space Invaders. But first: be specifi...
- Tue May 14, 2024 7:51 pm
- Forum: General
- Topic: Polygon is too bitmap.
- Replies: 11
- Views: 1027