Search found 23 matches
- Thu Nov 13, 2014 3:28 pm
- Forum: Libraries and Tools
- Topic: Stateful Gametemplate
- Replies: 12
- Views: 6508
Re: Stateful Gametemplate
This is perfect for the next step in my FoundationPack project. I haven't seen a license anywhere and proper licensing is important for my purposes, is there any chance you could stick an MIT license on it or similar?
- Tue Nov 11, 2014 5:11 pm
- Forum: Libraries and Tools
- Topic: FoundationPack: start from a solid foundation (v0.2)
- Replies: 5
- Views: 4287
Re: FoundationPack: start from a solid foundation (v0.1)
One thing that you could add to this is a camera library. I recommend kikito's gamera . It will be in v0.2 :awesome: Could you put this on github? SO much nicer to track changes and keep projects updated! I suppose I could. I'll do it upon release of 0.2 (which is coming along nicely!). Edit: Versi...
- Mon Nov 10, 2014 2:18 am
- Forum: Libraries and Tools
- Topic: FoundationPack: start from a solid foundation (v0.2)
- Replies: 5
- Views: 4287
FoundationPack: start from a solid foundation (v0.2)
FoundationPack on Github FoundationPack is my attempt to bring together a bunch of useful FOSS libraries in order to create a template from which a game can be built as efficiently as possible. It contains a class and state system (middleclass and Stateful), a savegame system that interfaces direct...
- Sat Nov 08, 2014 4:05 pm
- Forum: General
- Topic: What's everyone working on? (tigsource inspired)
- Replies: 1792
- Views: 1531349
Re: What's everyone working on? (tigsource inspired)
I'm working on a template that includes a set of libraries that act as a foundation from which a game can be built from. I'm considering calling it FoundationsPack. It will include a modules folder containing libs and utils in the form of lua files as well as a main.lua that has been preconfigured t...
- Sat Nov 08, 2014 3:53 pm
- Forum: General
- Topic: Avatars: OBEY!
- Replies: 763
- Views: 1032977
Re: Avatars: OBEY!
It's definitely something.jjmafiae wrote:Isn't this technically an anti-joke then?
- Fri Nov 07, 2014 3:03 pm
- Forum: Games and Creations
- Topic: Minigame Simulator 0.3 (Major Update!)
- Replies: 10
- Views: 11542
Re: Minigame Simulator 0.1 (Make your own minigame!)
While it may not be a game changer, I remember spending way too much of my life on little games like these and your project prompts a lot of nostalgia for me which is nice. Any chance you could share the most up-to-date version you have? Pause functionality and that new skin in the update post would...
- Thu Nov 06, 2014 4:24 am
- Forum: Games and Creations
- Topic: Minigame Simulator 0.3 (Major Update!)
- Replies: 10
- Views: 11542
Re: Minigame Simulator 0.1 (Make your own minigame!)
I ported 0.1 to Love 0.9.1 so that I could test it and I really like the concept. The execution is good too, snake plays well. Any chance OP is still around?
- Thu Nov 06, 2014 4:18 am
- Forum: General
- Topic: Forum etiquette
- Replies: 43
- Views: 1988246
Re: Forum etiquette
Are there any guidelines regarding necro?
- Sat Oct 04, 2014 11:04 pm
- Forum: Ports
- Topic: [DEPRECATED] Experimental iOS port (LÖVE 0.9.2)
- Replies: 129
- Views: 126609
Re: Experimental iOS port (LÖVE 0.9.x)
@smokingbunny, how did you get it working on a jailbroken device? Can you write a quick guide or just list the steps you went through?
Edit: never mind, scrolled back through and found you already did that. I don't have a Mac though, will I still be able to do what you did?
Edit: never mind, scrolled back through and found you already did that. I don't have a Mac though, will I still be able to do what you did?
- Thu Jan 09, 2014 1:49 am
- Forum: General
- Topic: LÖVE Studio for LÖVE 0.9.0
- Replies: 4
- Views: 2329
Re: LÖVE Studio for LÖVE 0.9.0
I tried it but errors in love.run() are an issue.