Search found 23 matches

by lost_RD
Thu Nov 13, 2014 3:28 pm
Forum: Libraries and Tools
Topic: Stateful Gametemplate
Replies: 12
Views: 6508

Re: Stateful Gametemplate

This is perfect for the next step in my FoundationPack project. I haven't seen a license anywhere and proper licensing is important for my purposes, is there any chance you could stick an MIT license on it or similar?
by lost_RD
Tue Nov 11, 2014 5:11 pm
Forum: Libraries and Tools
Topic: FoundationPack: start from a solid foundation (v0.2)
Replies: 5
Views: 4287

Re: FoundationPack: start from a solid foundation (v0.1)

One thing that you could add to this is a camera library. I recommend kikito's gamera . It will be in v0.2 :awesome: Could you put this on github? SO much nicer to track changes and keep projects updated! I suppose I could. I'll do it upon release of 0.2 (which is coming along nicely!). Edit: Versi...
by lost_RD
Mon Nov 10, 2014 2:18 am
Forum: Libraries and Tools
Topic: FoundationPack: start from a solid foundation (v0.2)
Replies: 5
Views: 4287

FoundationPack: start from a solid foundation (v0.2)

FoundationPack on Github FoundationPack is my attempt to bring together a bunch of useful FOSS libraries in order to create a template from which a game can be built as efficiently as possible. It contains a class and state system (middleclass and Stateful), a savegame system that interfaces direct...
by lost_RD
Sat Nov 08, 2014 4:05 pm
Forum: General
Topic: What's everyone working on? (tigsource inspired)
Replies: 1792
Views: 1531349

Re: What's everyone working on? (tigsource inspired)

I'm working on a template that includes a set of libraries that act as a foundation from which a game can be built from. I'm considering calling it FoundationsPack. It will include a modules folder containing libs and utils in the form of lua files as well as a main.lua that has been preconfigured t...
by lost_RD
Sat Nov 08, 2014 3:53 pm
Forum: General
Topic: Avatars: OBEY!
Replies: 763
Views: 1032977

Re: Avatars: OBEY!

jjmafiae wrote:Isn't this technically an anti-joke then?
It's definitely something.
by lost_RD
Fri Nov 07, 2014 3:03 pm
Forum: Games and Creations
Topic: Minigame Simulator 0.3 (Major Update!)
Replies: 10
Views: 11542

Re: Minigame Simulator 0.1 (Make your own minigame!)

While it may not be a game changer, I remember spending way too much of my life on little games like these and your project prompts a lot of nostalgia for me which is nice. Any chance you could share the most up-to-date version you have? Pause functionality and that new skin in the update post would...
by lost_RD
Thu Nov 06, 2014 4:24 am
Forum: Games and Creations
Topic: Minigame Simulator 0.3 (Major Update!)
Replies: 10
Views: 11542

Re: Minigame Simulator 0.1 (Make your own minigame!)

I ported 0.1 to Love 0.9.1 so that I could test it and I really like the concept. The execution is good too, snake plays well. Any chance OP is still around?
Minigame Simulator 0.1-0.9.1.love
ported to 0.9.1
(4.61 MiB) Downloaded 371 times
by lost_RD
Thu Nov 06, 2014 4:18 am
Forum: General
Topic: Forum etiquette
Replies: 43
Views: 1988246

Re: Forum etiquette

Are there any guidelines regarding necro?
by lost_RD
Sat Oct 04, 2014 11:04 pm
Forum: Ports
Topic: [DEPRECATED] Experimental iOS port (LÖVE 0.9.2)
Replies: 129
Views: 126609

Re: Experimental iOS port (LÖVE 0.9.x)

@smokingbunny, how did you get it working on a jailbroken device? Can you write a quick guide or just list the steps you went through?

Edit: never mind, scrolled back through and found you already did that. I don't have a Mac though, will I still be able to do what you did?
by lost_RD
Thu Jan 09, 2014 1:49 am
Forum: General
Topic: LÖVE Studio for LÖVE 0.9.0
Replies: 4
Views: 2329

Re: LÖVE Studio for LÖVE 0.9.0

I tried it but errors in love.run() are an issue.