Search found 15 matches
- Tue Oct 31, 2023 11:20 pm
- Forum: Games and Creations
- Topic: Ner - You simply must descend
- Replies: 3
- Views: 12605
Re: Ner - You simply must descend
Solid little gem! Your game reminded me of the first Thief game (in a good way), if you ever played that. The darkness, the lights, the eerie background ambiance, the sounds of approaching (and chasing) ghosts… You have created a nice, gloomy atmosphere with comparably simple means, which I like ver...
- Tue Aug 15, 2023 9:04 am
- Forum: Games and Creations
- Topic: Medieval Zombie Dungeon Crawler
- Replies: 12
- Views: 98303
Re: Medieval Zombie Dungeon Crawler
I really like the atmosphere in your game: The fog, the shadows and the overall soundscape are well done! It's too dark for my taste, though. Darkness can be scary in an entertaining way, but in this case I felt it was more annoying than anything else, because I could hardly see approaching enemies....
- Mon Jun 12, 2023 1:54 pm
- Forum: Libraries and Tools
- Topic: string building
- Replies: 6
- Views: 3962
Re: string building
Regarding the table-based string buffer: This is actually recommended in the official "Programming in Lua" book, at least in the third edition (Lua 5.2). In the book, a code snippet is presented that reads a file line by line: for line in io.lines() do buff = buff .. line .. "\n"...
- Tue Apr 11, 2023 11:34 pm
- Forum: Support and Development
- Topic: Directional sounds not working
- Replies: 2
- Views: 1343
Re: Directional sounds not working
Thank you for trying this out!
Interesting, I wonder if it might be related to macOS which has some version of OpenAL pre-installed. I will try this on another Mac system and see if it works there.
Interesting, I wonder if it might be related to macOS which has some version of OpenAL pre-installed. I will try this on another Mac system and see if it works there.
- Sat Apr 08, 2023 10:26 pm
- Forum: Support and Development
- Topic: Directional sounds not working
- Replies: 2
- Views: 1343
Directional sounds not working
Hi all, has anyone got directional sounds working in LÖVE? Positional sounds work just fine for me, but when I try to restrict the audible area of a sound with Source:setDirection and Source:setCone, these functions do not seem to have any effect. I created the following test script where a directio...