Search found 15 matches

by BurrickSlayer
Tue Oct 31, 2023 11:20 pm
Forum: Games and Creations
Topic: Ner - You simply must descend
Replies: 3
Views: 12605

Re: Ner - You simply must descend

Solid little gem! Your game reminded me of the first Thief game (in a good way), if you ever played that. The darkness, the lights, the eerie background ambiance, the sounds of approaching (and chasing) ghosts… You have created a nice, gloomy atmosphere with comparably simple means, which I like ver...
by BurrickSlayer
Tue Aug 15, 2023 9:04 am
Forum: Games and Creations
Topic: Medieval Zombie Dungeon Crawler
Replies: 12
Views: 98303

Re: Medieval Zombie Dungeon Crawler

I really like the atmosphere in your game: The fog, the shadows and the overall soundscape are well done! It's too dark for my taste, though. Darkness can be scary in an entertaining way, but in this case I felt it was more annoying than anything else, because I could hardly see approaching enemies....
by BurrickSlayer
Mon Jun 12, 2023 1:54 pm
Forum: Libraries and Tools
Topic: string building
Replies: 6
Views: 3962

Re: string building

Regarding the table-based string buffer: This is actually recommended in the official "Programming in Lua" book, at least in the third edition (Lua 5.2). In the book, a code snippet is presented that reads a file line by line: for line in io.lines() do buff = buff .. line .. "\n"...
by BurrickSlayer
Tue Apr 11, 2023 11:34 pm
Forum: Support and Development
Topic: Directional sounds not working
Replies: 2
Views: 1343

Re: Directional sounds not working

Thank you for trying this out!

Interesting, I wonder if it might be related to macOS which has some version of OpenAL pre-installed. I will try this on another Mac system and see if it works there.
by BurrickSlayer
Sat Apr 08, 2023 10:26 pm
Forum: Support and Development
Topic: Directional sounds not working
Replies: 2
Views: 1343

Directional sounds not working

Hi all, has anyone got directional sounds working in LÖVE? Positional sounds work just fine for me, but when I try to restrict the audible area of a sound with Source:setDirection and Source:setCone, these functions do not seem to have any effect. I created the following test script where a directio...