Search found 9 matches

by richardperkins
Thu Jan 16, 2014 4:55 am
Forum: General
Topic: The Global Game Jam
Replies: 23
Views: 11125

Re: The Global Game Jam

I planned on participating for the first time this year, but I cannot get work off. However, I do have the 28th and 29th off so I'll do my best at going it solo. I plan on coding almost everything in the first 24, then simple graphics, SFX, and BGM on the second.

It still counts... right?
by richardperkins
Thu Jan 16, 2014 4:45 am
Forum: General
Topic: Policies for writing Lua modules
Replies: 11
Views: 8169

Re: Policies for writing Lua modules

These articles were extremely helpful, and I thank you for that. I have adopted two styles from this based on whether I want the "module" to be instantiated or not. Inny, your technique intrigues me. How exactly do you implement your modules and/or what is the purpose or perk(s) to modelli...
by richardperkins
Thu Jan 16, 2014 4:30 am
Forum: General
Topic: []
Replies: 15
Views: 7459

Re: What Are You Currently Listening To?

Random bits of Savant or Drivepilot to get me going, London Elektricity, Anamanaguchi, or Royksopp when I'm neck-deep in code. Easing into the night, I tone it down to some Ratatat, Bonobo, or Lemon Jelly. When I'm working on art, or leading into some sound engineering, I generally hop to either Ork...
by richardperkins
Thu Jan 16, 2014 4:17 am
Forum: General
Topic: Kikito's love-loader for 0.9.x
Replies: 14
Views: 5335

Re: Kikito's love-loader for 0.9.x

This is pretty great stuff! Thanks. I was working on something similar, but there is no need to reinvent the wheel ;)
by richardperkins
Thu Jan 16, 2014 3:58 am
Forum: General
Topic: Get all keys currently pressed
Replies: 15
Views: 8192

Re: Get all keys currently pressed

A possible solution for you and admittedly a shameless plug. I made a module called " KeyMap " that allows you to bind keys and gamepad axis/buttons. If you plan on tracking more than one key per mapping (ex. "up", "down", "left", "right", "fire...
by richardperkins
Fri Jan 10, 2014 1:54 am
Forum: General
Topic: Are there 'must knows' for when making a big game?
Replies: 6
Views: 3889

Re: Are there 'must knows' for when making a big game?

Develop a GDD (Game Design Document). Spend a few days, or a few weeks on your GDD. Plan out everything, especially the complex parts. How should the controls feel like? What is the story? What does the player need to be able to do? How smart is your enemy? Ask yourself all of the detailed questions...
by richardperkins
Tue Jan 07, 2014 10:38 pm
Forum: General
Topic: KeyMap - A Keymapping Module with Controller Support
Replies: 2
Views: 6125

KeyMap - A Keymapping Module with Controller Support

Tired of constantly calling love.keyboard.isDown(key)? Want to check for more than one key with a single line of code? I have just the thing for you! As a part of my project, I felt like I spent entirely too much time screwing around with detecting keys. When you need more than one input to do one t...
by richardperkins
Tue Jan 07, 2014 6:55 am
Forum: General
Topic: [SOLVED]Positioning a image in another image(A weap in hand)
Replies: 11
Views: 9022

Re: Positioning a image in another image (A weapon in a hand

As micha said, create an image the same size as the player (or bigger if you want the gun to extend past the bounds of the player image).

All you need to do then is draw it the same exact way you draw your player. No unnecessary math involved ;)