oh... why ?
I use sublime, and for some reason love isnt printing to its console and now i dont get love's consoles.
how can i get love2ds console back ? is this how its going to be going forward?
Search found 75 matches
- Thu Mar 26, 2015 2:11 pm
- Forum: Support and Development
- Topic: updated to 9.2 console window not showing
- Replies: 19
- Views: 9928
- Wed Mar 25, 2015 11:31 pm
- Forum: Support and Development
- Topic: updated to 9.2 console window not showing
- Replies: 19
- Views: 9928
Re: updated to 9.2 console window not showing
always
do we have to use the conf file in a different way or something ?
Code: Select all
function love.conf(t)
t.console = true
- Wed Mar 25, 2015 11:07 pm
- Forum: Support and Development
- Topic: updated to 9.2 console window not showing
- Replies: 19
- Views: 9928
updated to 9.2 console window not showing
as title says, i updated to 9.2 and my console window won't appear anymore - running windows 7
is there a new setting in the conf file ?
I couldnt find anything - after having a google
anyone else experiencing this ?
is there a new setting in the conf file ?
I couldnt find anything - after having a google
anyone else experiencing this ?
- Tue Mar 24, 2015 9:30 pm
- Forum: Support and Development
- Topic: gamepad guid issues
- Replies: 0
- Views: 790
gamepad guid issues
hi im using windows 7 64x i have an xbox 360 controller plugged in and a ps2 controller (with a usb converter) also plugged in the guids i get back for them dont appear to be what they should be according to this https://github.com/gabomdq/SDL_GameControllerDB/blob/master/gamecontrollerdb.txt the ps...
- Wed Feb 25, 2015 9:07 pm
- Forum: General
- Topic: Can't Print To Output During Gameplay with Zerobrane
- Replies: 5
- Views: 4169
Re: Can't Print To Output During Gameplay with Zerobrane
this hasnt worked for me
where do you place this ?
where do you place this ?
- Sun Feb 08, 2015 3:05 pm
- Forum: Support and Development
- Topic: best way of doing pulsing Text
- Replies: 4
- Views: 1770
Re: best way of doing pulsing Text
that does seem very clean way of doing it!
my only problem is ive tried math.sin(10 * dt) and the text is tiny, but then i try it at math.sin(100 * dt) and the text is about right but it is very very fast
am i missing something ?
my only problem is ive tried math.sin(10 * dt) and the text is tiny, but then i try it at math.sin(100 * dt) and the text is about right but it is very very fast
am i missing something ?
- Sun Feb 08, 2015 11:36 am
- Forum: Support and Development
- Topic: best way of doing pulsing Text
- Replies: 4
- Views: 1770
best way of doing pulsing Text
not sure the best way of doing this. what i have doesnt look good, and i feel there must be a better way of doing this ive currently got : startRange =1 endRange = 2 range = (endRange - startRange) / 2 offset = range + startRange pulse = 0 global_time = 0 function love.update(dt) global_time = globa...
- Sun Dec 07, 2014 5:54 pm
- Forum: Support and Development
- Topic: Running love2d from sublime when not in root folder
- Replies: 6
- Views: 2177
Re: Running love2d from sublime when not in root folder
aahhh!!!
cheers !
I wasn't aware sublime specific project settings - cool
cheers !
I wasn't aware sublime specific project settings - cool
- Sun Dec 07, 2014 5:15 pm
- Forum: Support and Development
- Topic: generated mass is the same as density passed in
- Replies: 4
- Views: 1562
Re: generated mass is the same as density passed in
ah i see what you mean
- Sun Dec 07, 2014 5:04 pm
- Forum: Support and Development
- Topic: generated mass is the same as density passed in
- Replies: 4
- Views: 1562
Re: generated mass is the same as density passed in
ah, i think i misread the computemass() output before as it is behaving the same for me now but yeah, if you print Density it is also 0.9375 which isn't correct when i change it to : Width = Meter * 2 Height = Meter * 2 Density = 1 the outputs are : Density : 1 Mass : 4 *edit, just seen your extra r...