Search found 13 matches

by pelicano_o
Fri Apr 03, 2015 1:58 pm
Forum: Support and Development
Topic: Displaying all contents in a folder [help]
Replies: 4
Views: 3292

Re: Displaying all contents in a folder [help]

I think this will help. https://love2d.org/wiki/love.filesystem.getDirectoryItems I would use love.filesystem.getDirectoryItems() to store the names of the images in a table. Then iterate through each item of the table to create the corresponding image objects in another table. Something like: Image...
by pelicano_o
Fri Aug 15, 2014 10:07 am
Forum: Games and Creations
Topic: Zömbies
Replies: 10
Views: 8831

Re: Zömbies

That being said, I was quite happy with how the controls influenced the game play -- for example, when being chased you have to pick a good moment to flip round, hit fire and then continue running so you don't get hit. It also adds an extra challenge in having to do this very quickly. Maybe you are...
by pelicano_o
Tue Aug 12, 2014 5:25 am
Forum: Games and Creations
Topic: Zömbies
Replies: 10
Views: 8831

Re: Zömbies

I enjoyed it! The game mechanics work well and are interesting. I get better at hiding behind obstacles after a while. It wasn't very intuitive for me to change direction first before shooting. I think I would enjoy it more if I had more freedom to change direction of shooting while moving and also ...
by pelicano_o
Wed Jul 23, 2014 2:44 pm
Forum: Games and Creations
Topic: Yet Another Invasion
Replies: 3
Views: 3146

Re: Yet Another Invasion

Interesting game:) although I can cheat by pressing esc after i lose, haha.
by pelicano_o
Tue Jun 03, 2014 11:46 pm
Forum: Games and Creations
Topic: Walk! Jump! Collect! - A Platformer Experiment (ver 2.1)
Replies: 12
Views: 10227

Re: Walk! Jump! Collect! - A Platformer Experiment (ver 2.1)

Thanks for the feedback.. :awesome: I think I fixed the time step using

Code: Select all

--update
dt = 1/60
...
I also released a bit more add-on to it since last release
by pelicano_o
Tue Jun 03, 2014 8:06 am
Forum: Games and Creations
Topic: Xeldas Saga (Short Action-Platformer)
Replies: 11
Views: 9669

Re: Xeldas Saga (Short Action-Platformer)

I think I took my time and finished the game in like 2 or 3 sessions. I guess I took 20+ min.. Yeah, I found both heart-containers. I think it just took me a bit of trial and error for the puzzles (interesting) and I just walked around and found the lock to fit the big key with not much effort. The ...
by pelicano_o
Mon Jun 02, 2014 2:29 am
Forum: Games and Creations
Topic: Xeldas Saga (Short Action-Platformer)
Replies: 11
Views: 9669

Re: Xeldas Saga (Short Action-Platformer)

Just finished playing this game. I like the feeling of exploring a vast unknown world, and I enjoy this game. The pace is nice. The music and graphics are nice and comfortable.
by pelicano_o
Mon Jun 02, 2014 12:35 am
Forum: Libraries and Tools
Topic: Nerv:a library for controlled randomness
Replies: 6
Views: 3463

Re: Nerv:a library for controlled randomness

Thanks for the awesome comments :awesome:
Roland_Yonaba wrote:I'd like to point out that this library is not tight to love2d
...
Good suggestions. Maybe I will implement them in the next version.
by pelicano_o
Sat May 31, 2014 11:34 am
Forum: Libraries and Tools
Topic: Nerv:a library for controlled randomness
Replies: 6
Views: 3463

Nerv:a library for controlled randomness

Hi all, The other day when I wanted a whale to jump out of the sea randomly and naturally, I ripped the concept of nerve impulse transmission off my biology lecture notes, and the outcome was surprisingly nice. http://i1062.photobucket.com/albums/t495/pelican2012/demo_zps7e1e2c38.gif I decided to ma...
by pelicano_o
Sun Mar 09, 2014 10:46 am
Forum: Games and Creations
Topic: Walk! Jump! Collect! - A Platformer Experiment (ver 2.1)
Replies: 12
Views: 10227

Re: Walk! Jump! Collect! - A Platformer Experiment

There is no reason you would need more than 1 canvas the size of 1024x1024. As you only need to draw what is in the sceen at the moment. But drawing tiles onto the canvas every frame causes black lines to appear for reasons I do not know of. I actually draw everything onto the canvas when loading e...