@rxi
brilliant, thanks a bunch.
i did see and look up oncomplete, but was just unsure of 'how' to implement it.
agree that the loop feature would be a bitch to implement. but if you do, im 100% for it. but if not, then fair enough.
thanks again
#edit
also, it does work as well. brilliant. thanks
Search found 67 matches
- Thu May 22, 2014 2:03 pm
- Forum: Libraries and Tools
- Topic: flux: A fast, lightweight tweening library
- Replies: 42
- Views: 34199
- Wed May 21, 2014 9:16 pm
- Forum: Libraries and Tools
- Topic: flux: A fast, lightweight tweening library
- Replies: 42
- Views: 34199
Re: flux: A fast, lightweight tweening library
hola, its great this library, and has taken away some 9 lines of other timer code i drummed up, so thats always good. plus easier for multiple instances. though im finding it hard to find, but is there a 'loop' type of function. im guess its just an if statement, but have tried a few of the 'what i ...
- Wed May 21, 2014 11:17 am
- Forum: Support and Development
- Topic: vectors?
- Replies: 2
- Views: 835
Re: vectors?
great, thanks for that.
a lot of help...
a lot of help...
- Wed May 21, 2014 10:36 am
- Forum: Support and Development
- Topic: vectors?
- Replies: 2
- Views: 835
vectors?
maybe im missing something, or im just not searching right. but im just having a hard time finding some info and possible examples, on vectors. ive been looking at my old c++ code and trying to get it to lua/LÖVE2D, which uses a vec3f [vector class], but with LÖVE2D, it seems a bit cryptic to me. ma...
- Tue May 20, 2014 10:42 pm
- Forum: Support and Development
- Topic: [Solved] Lua or Moonscript?
- Replies: 3
- Views: 2834
Re: Lua or Moonscript?
so why bother using love2d? why not just embed lua into a c++ project instead? you can still use images, love2d makes it easier to work with such things though. im not key on moonscript, but you can use lua in love2d, because its built with lua, so really you would still be working with pure lua, in...
- Tue May 20, 2014 4:28 pm
- Forum: Support and Development
- Topic: How to create physical bodies in Tiled for LOVE2D?
- Replies: 4
- Views: 2056
Re: How to create physical bodies in Tiled for LOVE2D?
other than those, a search does come up with plenty already in the LÖVE2D forum. really, you just have to search and take notes. you wont find an 'all in one', but thats the nice thing, you have to do some of the leg work to get it to try and run.
- Tue May 20, 2014 4:25 pm
- Forum: Support and Development
- Topic: How to create physical bodies in Tiled for LOVE2D?
- Replies: 4
- Views: 2056
Re: How to create physical bodies in Tiled for LOVE2D?
also as well, look for the STI library. this allows for the loading of the maps themselves
- Tue May 20, 2014 4:23 pm
- Forum: Support and Development
- Topic: How to create physical bodies in Tiled for LOVE2D?
- Replies: 4
- Views: 2056
Re: How to create physical bodies in Tiled for LOVE2D?
here is a tutorial that explains a platformer being built using löve2d. exploding rabbit also have a look at hardon collider , also bump which is like a smaller version than hardon collider. also just look for things like 'collision detection', plus a wealth of info is on youtube that you can see wo...
- Sun May 18, 2014 2:53 pm
- Forum: Support and Development
- Topic: löveColor - a wee color library
- Replies: 11
- Views: 2957
Re: löveColor - a wee color library
i am thinking of doing a quick-ish rewrite of it. probably just to keep things in a-z order more than anything, so easier to track the color. one thing i really want to work on after, is a sublime text package, so then you could just call the name up and actually see whats available. but really, tha...
- Sun May 18, 2014 2:44 pm
- Forum: Support and Development
- Topic: löveColor - a wee color library
- Replies: 11
- Views: 2957
Re: löveColor - a wee color library
coolio, thats good to have a backer ;) not saying that no-one else has. but like the idea that im going the right path ;) i am going to be doing some more too it very soon. have the colors ready to go and input - about 200 or so more. some that would be 'green01', 'green02' etc... because there is n...