Search found 5 matches

by eduardojuniosm
Tue May 20, 2014 10:59 pm
Forum: Support and Development
Topic: [Solved] Lua or Moonscript?
Replies: 3
Views: 2803

Re: Lua or Moonscript?

so why bother using love2d? why not just embed lua into a c++ project instead? you can still use images, love2d makes it easier to work with such things though. im not key on moonscript, but you can use lua in love2d, because its built with lua, so really you would still be working with pure lua, i...
by eduardojuniosm
Tue May 20, 2014 8:53 pm
Forum: Support and Development
Topic: [Solved] Lua or Moonscript?
Replies: 3
Views: 2803

[Solved] Lua or Moonscript?

I'm thinking about create a game in love2d and I can't choose if I'll work with pure Lua or Moonscript. Which is better for OOP? Thank you in advance.
by eduardojuniosm
Tue May 20, 2014 8:39 pm
Forum: Support and Development
Topic: [Solved] Tiled Map Export for Love2d
Replies: 2
Views: 1835

Re: Tiled Map Export for Love2d

micha wrote:There is no build-in functionality in LÖVE for that, but you can check out some libraries, written by the community.

For loading maps from tiled, see Simple Tiled Implementation.
For handling collision, see Hardon Collider.
Thank you! :)
by eduardojuniosm
Tue May 20, 2014 1:56 pm
Forum: Support and Development
Topic: [Solved] Tiled Map Export for Love2d
Replies: 2
Views: 1835

[Solved] Tiled Map Export for Love2d

Hello guys! I need help with maps .lua exported from Tiled Map Editor. I want to know how to import this for my game on Love2d and how to add a player in the map, define what is solid, etc. Anyone can help me? Thank you in advance.