Search found 10 matches
- Sat May 31, 2014 8:18 am
- Forum: Libraries and Tools
- Topic: Venus - A gamestate library with smooth transitions
- Replies: 20
- Views: 14485
Re: Venus - A gamestate library with smooth transitions
I love to push things as I go and sometimes that means the pull request gets big :) If you're willing to let me in to main repo I'm more than willing to keep working on it. Now that I've got my branch working how I like it's doubtful I'll add more until I need it but I might as well add it directly....
- Fri May 30, 2014 7:41 am
- Forum: General
- Topic: Löve2d vs HaxeFlixel
- Replies: 3
- Views: 5843
Re: Löve2d vs HaxeFlixel
Being brand new to the world of game development I figured I'd give a dew different things a go over the past week to see what I liked the most. I attempted HaxeFlixel earlier in the week before giving LÖVE a go. I had a few issues which I think may have been due to versions of the various libraries...
- Thu May 29, 2014 2:11 pm
- Forum: Libraries and Tools
- Topic: Venus - A gamestate library with smooth transitions
- Replies: 20
- Views: 14485
Re: Venus - A gamestate library with smooth transitions
Awesome can't wait to see what you come up with.
- Thu May 29, 2014 1:12 pm
- Forum: Libraries and Tools
- Topic: Venus - A gamestate library with smooth transitions
- Replies: 20
- Views: 14485
Re: Venus - A gamestate library with smooth transitions
Good idea. I cannot merge your changes right away (as I already fixed up some things), but I'll implement what you did with handling of defaults. Cool beans. I'll just slap my commits up on github as I go, they'll show in the current pull request. Feel free to pick and choose as you see fit. I was ...
- Thu May 29, 2014 12:25 pm
- Forum: Libraries and Tools
- Topic: Venus - A gamestate library with smooth transitions
- Replies: 20
- Views: 14485
Re: Venus - A gamestate library with smooth transitions
I was going to go down that road myself but you'll see my pull request that I realised you can reference venus.duration directly. The functions were just bloating things up for no reason!
Did you solve your other problems or were they just related to how I was handling defaults?
Did you solve your other problems or were they just related to how I was handling defaults?
- Thu May 29, 2014 10:54 am
- Forum: Libraries and Tools
- Topic: Venus - A gamestate library with smooth transitions
- Replies: 20
- Views: 14485
Re: Venus - A gamestate library with smooth transitions
I love all the changes. Merged them. Never thought that a little lib I've developed for my game would turn into something people would want to use. I'm glad you like the changes! It's always nice to see your projects grow xD Originally, HUMP.Timer was just supplied with venus.lua, so that users won...
- Thu May 29, 2014 8:35 am
- Forum: General
- Topic: Alpha, Beta testing rundown?
- Replies: 6
- Views: 2928
Re: Alpha, Beta testing rundown?
I like to stick to Semantic Versioning for my projects. That does mean a project could be at version 0.1.xxx for quite some time but for me at least it gives some form of reason for giving things numbers. As for Alpha, Beta etc. Roland_Yonaba's link sums it up though those meanings have been getting...
- Thu May 29, 2014 7:45 am
- Forum: Libraries and Tools
- Topic: Venus - A gamestate library with smooth transitions
- Replies: 20
- Views: 14485
Re: Venus - A gamestate library with smooth transitions
I'm sure Chroteus won't mind if others submit pull requests for new transitions on Github.
The zoom and slide transition could work but something like a mobile phone gallery screen seems a little outside the scope of Venus. That doesn't mean it might not be useful to build upon it.
The zoom and slide transition could work but something like a mobile phone gallery screen seems a little outside the scope of Venus. That doesn't mean it might not be useful to build upon it.
- Thu May 29, 2014 3:15 am
- Forum: Libraries and Tools
- Topic: Venus - A gamestate library with smooth transitions
- Replies: 20
- Views: 14485
Re: Venus - A gamestate library with smooth transitions
Not a problem at all! Cheers for the additional effect, I'll probably add a crossfade in later today. I've spent a little time decoupling Venus from HUMP.timer so that HUMP.timer isn't included with Venus. I'll update the readme when I submit a pull request so that people know that HUMP.timer is a r...
- Wed May 28, 2014 1:58 pm
- Forum: Libraries and Tools
- Topic: Venus - A gamestate library with smooth transitions
- Replies: 20
- Views: 14485
Re: Venus - A gamestate library with smooth transitions
I've just started fiddling around with love yesterday and came across Venus. Loving the work so I figured I'd stop by and say thanks! Being as anal about licenses as I am what license are you releasing this code under? I'm liking what I see so far and have a feeling I'll probably put this to good us...