Search found 8 matches

by Parameterized
Sat Jun 09, 2018 3:03 pm
Forum: Support and Development
Topic: [Solved] LuaSocket broken in 11.0/11.1
Replies: 2
Views: 3043

Re: LuaSocket broken in 11.0/11.1

Both of those individually worked, thanks.
by Parameterized
Sat Jun 09, 2018 5:15 am
Forum: Support and Development
Topic: [Solved] LuaSocket broken in 11.0/11.1
Replies: 2
Views: 3043

[Solved] LuaSocket broken in 11.0/11.1

The attached love file (same code here - https://repl.it/@parameterized/LuaSocket-Test) works in 0.10.2, but not 11.0.0 or 11.1.0. I tried running server update code in another thread in case it was blocking, but that didn't work. Equivalent code written for udp sockets also worked in 0.10.2 but not...
by Parameterized
Sun Aug 07, 2016 9:27 am
Forum: Support and Development
Topic: Procedural Audio Clicks
Replies: 3
Views: 2417

Re: Procedural Audio Clicks

So it's not stopping at a zero-crossing that makes it pop? Do you know how something like this works/could be translated to l2d?
by Parameterized
Sun Aug 07, 2016 6:35 am
Forum: Support and Development
Topic: Procedural Audio Clicks
Replies: 3
Views: 2417

Procedural Audio Clicks

I'm trying to implement procedural audio in my game, but having trouble getting rid of the clicking that I assume is caused by sudden changes in the waveform. At sound clip lengths that are multiples of 0.5, there's no clicking between them (if you keep the frequency the same.) Looking at the wavefo...
by Parameterized
Sun Apr 12, 2015 10:44 pm
Forum: Libraries and Tools
Topic: Temporal Point Interpolation
Replies: 3
Views: 2348

Re: Temporal Point Interpolation

I'm looking into using a shader to speed up the rendering time. Right now I'm having a problem with sending information for the points to the shader, does anyone have a simple solution for sending a table containing xyz and rgb information for a variable amount of points? If variability is a problem...
by Parameterized
Sat Apr 11, 2015 10:45 pm
Forum: Libraries and Tools
Topic: Temporal Point Interpolation
Replies: 3
Views: 2348

Temporal Point Interpolation

I've been working on a program and found a pretty interesting bug. It happened when I calculated the average wrong, and I ended up with something much more interesting than what I was intending. Here's an animation that I put up on youtube after rendering for 8 hours. 7IKCpsdZrfQ There are probably ...
by Parameterized
Mon Sep 08, 2014 4:17 pm
Forum: Libraries and Tools
Topic: 2D Perspective Camera
Replies: 3
Views: 4201

Re: 2D Perspective Camera

This is nice ! but you should increase the field of vision, I mean the two sides of the blue triangle in front of the character to better match what is rendered in perspective, because I have the feeling that there are more quads rendered in perspective than points in the triangle. Right now I'm ta...
by Parameterized
Mon Sep 08, 2014 2:43 pm
Forum: Libraries and Tools
Topic: 2D Perspective Camera
Replies: 3
Views: 4201

2D Perspective Camera

I've created a controllable 2D perspective camera using the method described here

It has some odd problems with jitter, so if anyone wants to dissect it and help me find the problem that would be helpful.
Also, if you have something you would like to see me add/change please leave a comment.