https://love2d.org/imgmirrur/rjRZoKI.gif https://love2d.org/imgmirrur/ZAD3HlJ.gif https://love2d.org/imgmirrur/YF25Teh.gif Right now working on getting the console lua function to work properly with threads and everything. Anyone know why love.thread.newThread("print(\"hello\");"...
This is a gif i made of my game: https://love2d.org/imgmirrur/dvEmQCX.gif The problem I have, is I can't figure out how to do the collisions for the light gray (#) tiles. I'm uploading a .love file. In the demo, press f11 to turn on the debugger. (it lags the game alot) WASD to move the yellow square
Hey. I'm making a game (something new...) and I want the player to be able to draw his own player image. I know they can draw penises and other stuff like that but I want to give the player freedom, anyway. How can I get the player drawing to save to a variable (ImageData perhaps?) and then drawing ...
Let's say, I would like to bind the joystick button A (I have a X360 controller) to the button "down" on the keyboard, how would I go about doing that? I think you missunderstand how joystick buttons are usually handled. They are not bound to keyboard keys but they are handled separately....