Search found 107 matches

by pedrosgali
Fri Sep 30, 2016 1:30 pm
Forum: Support and Development
Topic: Balancing game economies
Replies: 21
Views: 13510

Re: Balancing game economies

I totally loved X3 reunion, one of the main inspirations for this project was to make that kind of game with a more Open TTD feel to it. It really bugged me in X3 that you could only ever have one window open at a time which is what lead to your problem with it IMO, you could never get to see enough...
by pedrosgali
Fri Sep 30, 2016 10:32 am
Forum: Support and Development
Topic: Balancing game economies
Replies: 21
Views: 13510

Re: Balancing game economies

Need was the exact problem I was having, the issue being too much need and a planet would just use all it's resources and too little and it's just a big stockpile waiting to fill up. I like the idea of different planet types having higher needs for certain goods types, that will spread the needs aro...
by pedrosgali
Thu Sep 29, 2016 1:18 pm
Forum: Support and Development
Topic: Balancing game economies
Replies: 21
Views: 13510

Re: Balancing game economies

Hey Sherpal, thanks for your input. I really like that idea for artificial life, each ship captain would be looking for jobs they could complete with their current vessel and all actors could post jobs that need completing. You could handle all kinds of things with that, trade, manufacturing, protec...
by pedrosgali
Wed Sep 28, 2016 8:52 pm
Forum: Support and Development
Topic: Balancing game economies
Replies: 21
Views: 13510

Re: Balancing game economies

That is a good idea, I was thinking originally about having ships and weapons cost a butt load of different resources and have actors have to buy their ships and weapon loadouts to sink cash and churn through resources. Much more work to do Lol but I've got a lot to think about now. One thing I do l...
by pedrosgali
Wed Sep 28, 2016 8:39 pm
Forum: Support and Development
Topic: Balancing game economies
Replies: 21
Views: 13510

Re: Balancing game economies

In fairness that's pretty much the system I have now, prices are set by the manufacturer and each colony sends ships out to buy the cheapest available goods that they don't already make enough of. Maybe adding pure traders not tied to colonies who trade just for profit will help, I'll add a few merc...
by pedrosgali
Wed Sep 28, 2016 6:51 pm
Forum: Support and Development
Topic: Balancing game economies
Replies: 21
Views: 13510

Re: Balancing game economies

I'm not sure currently, that's why I'm putting it to the forum. I like the independent actor idea but have no idea yet how I'd implement it. I tried the finite resource idea at first but that yields the opposite result and everywhere ends up empty and prices skyrocket. Fortunately I made it in such ...
by pedrosgali
Wed Sep 28, 2016 5:11 pm
Forum: Support and Development
Topic: Balancing game economies
Replies: 21
Views: 13510

Re: Balancing game economies

I will be doing some simulations later today using your idea for this, anything I've said so far is just based on my intuition rather than any concrete data. I'm not home currently but I will be taking a serious look into your ideas or maybe a combination of both. Please don't think I'm just disrega...
by pedrosgali
Wed Sep 28, 2016 4:53 pm
Forum: Support and Development
Topic: Balancing game economies
Replies: 21
Views: 13510

Re: Balancing game economies

But surely to determine a cost each market actor will pay you would need a formula to determine that number, also the seller is an autonomous actor trying to maximize his or her profit thus setting a selling price is a compromise between the two values. Any way you slice it I feel you still require ...
by pedrosgali
Wed Sep 28, 2016 4:17 pm
Forum: Support and Development
Topic: Balancing game economies
Replies: 21
Views: 13510

Re: Balancing game economies

Thanks for taking the time to look. :) I understand your point, but how do you approach programming an approximation of a system with no rules? I tried to simplify the factors involved in free trade with a few broad rules, for example if goods are abundant then prices fall if they are scarce they sh...
by pedrosgali
Wed Sep 28, 2016 2:47 pm
Forum: Support and Development
Topic: Balancing game economies
Replies: 21
Views: 13510

Balancing game economies

Hey all, I've been (slowly) working on a space trading game, I'm just getting the economy set up at the minute and I was wondering if anyone had any ideas on economy balancing. Here's what I've made so far... The economy works on a supply and demand basis, each planet gets a modifier for the amount ...