Search found 9 matches

by mitchellrivett
Thu Feb 09, 2017 10:08 pm
Forum: Support and Development
Topic: Friction and exact collision
Replies: 7
Views: 4501

Re: Friction and exact collision

raidho36 Are you letting physics do its job or are you interfering with it? No, I am not interfering with the physics. The only thing I do is apply an upward force every few seconds . Not very frequently, it acts as a jump. ivan Something is off with either your rendering or your box2d setup when y...
by mitchellrivett
Thu Feb 09, 2017 8:24 am
Forum: Support and Development
Topic: Friction and exact collision
Replies: 7
Views: 4501

Re: Friction and exact collision

Hello, first of all friction is a coefficient between 0-1 and can be different for each fixture. Oh I was unaware of this feature. Thank you for informing me. 2. This happens because of the laws of physics, anything that moves will tend to continue moving unless acted upon by another force. I think...
by mitchellrivett
Sat Feb 04, 2017 9:14 am
Forum: Support and Development
Topic: Friction and exact collision
Replies: 7
Views: 4501

Friction and exact collision

I am using Love's physics library and I've encountered a few problems: Friction I would like to get a dynamic body to slide over two static bodies at different speeds. How can I do this? Exact Collision When a dynamic body with no initial horizontal movement reaches the edge of a static body it tend...
by mitchellrivett
Mon May 11, 2015 6:46 pm
Forum: Support and Development
Topic: Distribution from Windows to Mac
Replies: 3
Views: 2207

Re: Distribution from Windows to Mac

If I understand correctly this wiki article is out of date (especially the linux part). Here's a program that does it for you (you might need cygwin to run it though): https://github.com/MisterDA/love-release I actually do have Linux on my work laptop, I'll give it a shot and update this comment wh...
by mitchellrivett
Sun May 10, 2015 11:25 pm
Forum: Support and Development
Topic: Text Acting Like Particles
Replies: 7
Views: 3139

Re: Text Acting Like Particles

I just cleaned up the text emitter demo and added basic font support. Also the usage changed a bit because the previous way to manipulate particle variables wasn't that great. Edit I added another method to add a bounce effect to the text. looks pretty cool. Maybe you can use it somehow. https://lo...
by mitchellrivett
Sun May 10, 2015 11:19 pm
Forum: Support and Development
Topic: Distribution from Windows to Mac
Replies: 3
Views: 2207

Distribution from Windows to Mac

I'm looking to convert my game to a file that can simply be double clicked on a Mac, similar to an exe for Windows. I only have Windows, so I cannot test the thing I make myself. I tried following the instructions under "Creating a Mac OS X Application" on the page below, and it didn't wor...
by mitchellrivett
Sat Apr 04, 2015 7:38 pm
Forum: Support and Development
Topic: Text Acting Like Particles
Replies: 7
Views: 3139

Re: Text Acting Like Particles

MadByte wrote:Do your own "Text Particle System".
Here is a basic emitter I just wrote to demonstrate.
TextEmitter.love
(just smash your left mouse button to see what it does)

Maybe this gives you an idea of what you need to do.
That's exactly what I was looking for! Thank you.
by mitchellrivett
Sat Apr 04, 2015 7:31 pm
Forum: Support and Development
Topic: Text Acting Like Particles
Replies: 7
Views: 3139

Re: Text Acting Like Particles

you mean besides printing it with either love.graphics.print or love.graphics.printf? Specifically the fading out is what makes using that difficult. The player can potentially get lots of points from different sources in a short amount of time, which would trigger multiple instances of "+x po...
by mitchellrivett
Sat Apr 04, 2015 6:14 pm
Forum: Support and Development
Topic: Text Acting Like Particles
Replies: 7
Views: 3139

Text Acting Like Particles

When the player gets points, I'd like text to spawn that reads "+x points" where x would vary depending on the amount of points they receive, and fade out shortly after. My first thought was to use a particlesystem, however Love's particlesystem does not support text. Does anyone know of a...