Wot.
I think you're talking to the wrong user :v
Search found 19 matches
- Fri Apr 10, 2015 12:31 pm
- Forum: Support and Development
- Topic: Official Lua Glider IDE Support
- Replies: 16
- Views: 10246
- Fri Apr 10, 2015 12:22 pm
- Forum: Support and Development
- Topic: [SOLVED]HELP! How to make a dll available for Love2D ?
- Replies: 34
- Views: 15288
Re: HELP! How to make a dll available for Love2D ?
Oh you can use Lua FFI.
Example :
https://github.com/CapsAdmin/goluwa/blo ... s/init.lua
And it works.
Example :
https://github.com/CapsAdmin/goluwa/blo ... s/init.lua
And it works.
- Fri Mar 27, 2015 10:23 pm
- Forum: Support and Development
- Topic: love.graphics.print very expensive?
- Replies: 5
- Views: 2420
Re: love.graphics.print very expensive?
It's not really heavy, i hope you're using \n instead of making one draw per line, and as said before it may be the font .. (but i don't really think)
Edit : Eh yeah, solved, i'm late.
Edit : Eh yeah, solved, i'm late.
- Fri Mar 27, 2015 10:22 pm
- Forum: Support and Development
- Topic: Local Variable Availability - Multiple Callback Functions
- Replies: 8
- Views: 4875
Re: Local Variable Availability - Multiple Callback Function
Yeah, just declare the local outside any of the callbacks. Then it'll still be local to main.lua, not global, but can be accessed anywhere in that file. local var = 1 function love.draw() love.graphics.print(var) end function love.keypressed(k, r) var = var + 1 end Or even more local ... do local v...
- Thu Mar 26, 2015 10:29 am
- Forum: Libraries and Tools
- Topic: Löve Frames - A GUI Library
- Replies: 406
- Views: 360934
Re: Löve Frames - A GUI Library
Yep, same problem, you still can get it using Google Cache or we need to find this file : http://archive.nikolairesokav.com/love/loveframes/loveframes-documents.zip (which has been deleted) EDIT : Just sent him a mail, wait and see, i'll tell you if i get an answer. https://github.com/KennyShields/L...
- Wed Mar 25, 2015 6:57 pm
- Forum: Support and Development
- Topic: Official Lua Glider IDE Support
- Replies: 16
- Views: 10246
Re: Official Lua Glider IDE Support
This is what i get on windows, if you don't have the same UI, rip
- Sun Mar 22, 2015 5:14 pm
- Forum: Support and Development
- Topic: [SOLVED] Fast JSON lib for big files ?
- Replies: 5
- Views: 5957
Re: Fast JSON lib for big files ?
Thanks for the answers, About the "Money = Money - 31914" : I build two event system, one with preset events (will run some function at DD/MM/YY (in game time)) The second one is list the first but the function are not preset (Like : i bought something, let's reduce the cash after x days) ...
- Fri Mar 20, 2015 4:10 pm
- Forum: Support and Development
- Topic: Official Lua Glider IDE Support
- Replies: 16
- Views: 10246
Re: Official Lua Glider IDE Support
Nice software, but the profiler (Love2D part) eats a lot of cpu time.
- Fri Mar 20, 2015 12:05 pm
- Forum: Support and Development
- Topic: [SOLVED] Fast JSON lib for big files ?
- Replies: 5
- Views: 5957
[SOLVED] Fast JSON lib for big files ?
Greetings, this is my first post on the Love 2D forums. I've been coding GLua for 4 years, i started making my first Love2D project 1.5 month ago. Here is the problem : The game i'm working on use saves ... big saves (300kb-600kb), and the JSON lib i found is sslloooowwwwww as hell. I tried about 4 ...