Search found 9 matches

by sabadyCZ
Sat Mar 26, 2016 12:47 pm
Forum: Support and Development
Topic: Android random function in fragment shader
Replies: 0
Views: 768

Android random function in fragment shader

Hi, I really don't know, where can be a problem. I want to create a starfield in the background of the scene, but on some android devices this method doesn't work at all. Here is a random function in fragment shader: float rand(vec2 co){ return fract(sin(dot(co.xy ,vec2(1.9898,1.233))) * 43758.5453)...
by sabadyCZ
Sun Sep 27, 2015 9:24 pm
Forum: Libraries and Tools
Topic: Unexplored
Replies: 29
Views: 7528

Re: Unexplored

Nice work. Pretty impressive. I'm curious to see what this project might become in the future. Do you already have plans for the game play? Thanks. Yes a little. Just a small plan in my head. Something like RTS games, but with teammates. Players may use any ship that his team built. They must be ca...
by sabadyCZ
Fri Sep 25, 2015 11:52 pm
Forum: Libraries and Tools
Topic: Unexplored
Replies: 29
Views: 7528

Re: Unexplored

There is something pleasing about those laser pew pews and *BOOM!?!* sounds.... Even though id make arguments about sound in space I won't as I'm a fan of big boom sounds and its a very nice indicator of impact too. Though any plan to make the sounds 3D (if they are not already) Hearing a massive b...
by sabadyCZ
Fri Sep 25, 2015 11:07 pm
Forum: Libraries and Tools
Topic: Unexplored
Replies: 29
Views: 7528

Re: Unexplored

After a looong time here is another video. Strange color background is due to poor video quality... After that I can finally make things like buildings, ship upgrades or other interesting things. It is really slowly development. I'm working on it in free time...

by sabadyCZ
Sat May 09, 2015 7:58 am
Forum: Libraries and Tools
Topic: Unexplored
Replies: 29
Views: 7528

Re: Unexplored

You say "trying"... It looks like you aren't trying anymore. You clearly succeeded. :awesome: It looks great! Because I deleted it 3x and started from scratch :D and the weapon indication (in the middle) still isn't what I wanted. It's because it isn't finished yet and a few things is sti...
by sabadyCZ
Fri May 08, 2015 9:14 pm
Forum: Libraries and Tools
Topic: Unexplored
Replies: 29
Views: 7528

Re: Unexplored

Trying to make a right HUD

by sabadyCZ
Sat May 02, 2015 11:24 pm
Forum: Libraries and Tools
Topic: Unexplored
Replies: 29
Views: 7528

Re: Unexplored

bobbyjones wrote:FPS on the client? If so is that the GPU slowing things down? Do you have culling for that graphics? Lol
I don't have any optimalization with the graphics and my GPU is bad, so after 100+ rockets and around 6000 particles (smoke behind the rockets) FPS is less than 60.
by sabadyCZ
Sat May 02, 2015 9:38 pm
Forum: Libraries and Tools
Topic: Unexplored
Replies: 29
Views: 7528

Re: Unexplored

I like the effects of the beam and rockets. :awesome: I definitely think this has potential. Does it already have multiplayer capabilities? Thanks :) Currently I tested it only with a few friends (maybe 5-6 I don't know) without any stability problem. Ping is stable when on map are about 300 rocket...
by sabadyCZ
Sat May 02, 2015 6:40 pm
Forum: Libraries and Tools
Topic: Unexplored
Replies: 29
Views: 7528

Unexplored

A month ago I started to look at LÖVE and here is something what I am working on. For now it is only funny multiplayer shooter but in the future I am planning to do more than simple multiplayer shooter, but I am curious what LÖVE can handle. Maybe it will look same like now. I know there is many spa...