Search found 6 matches
- Wed May 13, 2015 9:55 pm
- Forum: General
- Topic: questions about 1.0.0 (not 0.10.0)
- Replies: 25
- Views: 9577
Re: questions about 1.0.0 (not 0.10.0)
well... i really dont take to that tone POSITIVE7. rather than be a constructive person, its instead lambasting and name calling. please, darling, take a chill pill and take a hot bath you obviously didnt read the fine print of 'these are my personal wishes'. therefore, if they dont happen, it doesn...
- Wed May 13, 2015 1:05 pm
- Forum: General
- Topic: questions about 1.0.0 (not 0.10.0)
- Replies: 25
- Views: 9577
Re: questions about 1.0.0 (not 0.10.0)
well doesnt the current iOS version just make a portable version of LOVE2D? so we still really have to use it just like LOVE2D? its so we can make actual iOS/android games
if not then ill give it another look at and see
if not then ill give it another look at and see
- Wed May 13, 2015 8:51 am
- Forum: General
- Topic: questions about 1.0.0 (not 0.10.0)
- Replies: 25
- Views: 9577
Re: questions about 1.0.0 (not 0.10.0)
what i would personally like to see to make LOVE 1.0.0 - is: : export/support output for a proper android/iOS application. not where we load into a LOVE iOS/android that simply loads in our .love files : web player - again ;). the other one has died on the layby and should be brought back. its a gre...
- Sun May 03, 2015 3:13 pm
- Forum: General
- Topic: grid based block interaction
- Replies: 4
- Views: 2771
Re: grid based block interaction
cool spot. well ihave seen hardoncollider, also there is bounding box. but hardon seems one of the better ways to go
thanks for your help
thanks for your help
- Sun May 03, 2015 3:01 pm
- Forum: General
- Topic: grid based block interaction
- Replies: 4
- Views: 2771
Re: grid based block interaction
thanks for getting back. wel how it is right now is that the player is freely moving around. sort of like a top-down at this moment. but its only if the player hits a wall block that it stops moving, much like how i have found in if it reaches say 0 on the x or y axis that it stops moving. but its p...
- Sun May 03, 2015 1:58 pm
- Forum: General
- Topic: grid based block interaction
- Replies: 4
- Views: 2771
grid based block interaction
howdy folks, just working on a new game, or more so working on just something to get back into LÖVE. but have been playing with grid based creation of maps. but having trouble getting the player to interact with my borders, or more so, my images for walls. did use this lovely piece of info for doing...