Search found 49 matches
- Tue Aug 16, 2016 3:55 pm
- Forum: Libraries and Tools
- Topic: LÖVE CÖNNECTION 1.4
- Replies: 26
- Views: 27761
Re: LÖVE CÖNNECTION 1.4
Reviving this project, check original post for details!
- Tue Mar 29, 2016 11:52 pm
- Forum: Support and Development
- Topic: [Solved] Help with looping video.
- Replies: 12
- Views: 6682
Re: Help with looping video.
Sorry for the late response, I've been busy today, I can test it, but stupid question, were is the download for the "expiremental" is it the main download page(I don't think so cause it's not a new version just a patch)?
EDIT: Disregard, found the bitbucket.
EDIT: Disregard, found the bitbucket.
- Tue Mar 29, 2016 12:05 am
- Forum: Support and Development
- Topic: [Solved] Help with looping video.
- Replies: 12
- Views: 6682
Re: Help with looping video.
Which LÖVE version are you using? 0.10.0 had a few bugs with video playback state which were fixed in 0.10.1. I'm using the latest version, and it still wasn't working and I found that out from some threads so I downloaded it all again and still the problem persists. EDIT: I'm going to debug the is...
- Mon Mar 28, 2016 11:33 pm
- Forum: Support and Development
- Topic: [Solved] Help with looping video.
- Replies: 12
- Views: 6682
Re: Help with looping video.
The error is in your testForBackgroundImage() function. You are ending it too soon. No offense, but that makes little sense and is a bit counter intuitive don't you think? I only want to rewind and play the video ONCE it has ended, if Video:isPlaying() is true then I want to end the function cause ...
- Mon Mar 28, 2016 7:52 am
- Forum: Support and Development
- Topic: [Solved] Help with looping video.
- Replies: 12
- Views: 6682
[Solved] Help with looping video.
//PROBLEM SOLVED\\ I'm not sure if this is the best method it's just what I tried and it's not working, anybody have any ideas as to why it's not working or another way of looping a video? backgroundImage = love.graphics.newVideo("gfx/MainMenu.ogv") local function testForBackgroundImage()...
- Tue Mar 15, 2016 8:36 am
- Forum: Support and Development
- Topic: Very basic problem with Font:getWidth/getHeight
- Replies: 6
- Views: 3030
Re: Very basic problem with Font:getWidth/getHeight
I backed the broken version up I might upload it to github later for you to have a look if you'd likezorg wrote:can't tell sadly.
- Mon Mar 14, 2016 6:35 pm
- Forum: Support and Development
- Topic: Very basic problem with Font:getWidth/getHeight
- Replies: 6
- Views: 3030
Re: Very basic problem with Font:getWidth/getHeight
Only other thing would be that obj.text was not set, since that's the only line i didn't see in the first post's code block. ye I could it's declared elsewhere, I'll put that code below, just didn't include it cause it was kind of irrelevant but here you go :D local boxButton = {} --text, x, y, r, ...
- Mon Mar 14, 2016 6:22 am
- Forum: Support and Development
- Topic: Very basic problem with Font:getWidth/getHeight
- Replies: 6
- Views: 3030
Re: Very basic problem with Font:getWidth/getHeight
I'm willing to bet there's no font set yet. You're going to want to make a new font instead. However, make sure you only make it once and put it somewhere it can be reused, as the wiki states. https://love2d.org/wiki/love.graphics.newFont Thanks :D Ye the font may or may not be set, I'm not sure, h...
- Mon Mar 14, 2016 5:30 am
- Forum: Support and Development
- Topic: Very basic problem with Font:getWidth/getHeight
- Replies: 6
- Views: 3030
Very basic problem with Font:getWidth/getHeight
Anyone who can shine some quick light on this would be much appreciated. So the problem is in this section of code: obj.type = "BoxButton" if not obj.font then obj.font = love.graphics.getFont() end local Font = love.graphics.getFont() obj.w = Font:getWidth(obj.text) obj.h = Font:getHeight...
Re: nil
Eh, yolo