Search found 54 matches

by Muzz
Mon Jan 25, 2016 5:08 am
Forum: Libraries and Tools
Topic: APE (Another Particle Editor) for LÖVE2D
Replies: 21
Views: 19372

Re: APE (Another Particle Editor) for LÖVE2D

- runtime images reloading (.love file needs to be unpacked somewhere), so you dont have to restart the code after creating a new texture It's possible to use folders outside of the love file which i do for colour constructor, it requires a little bit of ffi code, but for editors where you want use...
by Muzz
Fri Jan 22, 2016 2:33 am
Forum: Libraries and Tools
Topic: love-release - in Lua ! - makes LÖVE game release easier
Replies: 149
Views: 133849

Re: love-release - in Lua ! - makes LÖVE game release easier

Well isn't that handy, i was just to make a build of my program to send out.

I'll give it a full test and let you know how it goes!

EDIT:

Ok i have no clue how to install the libzip library for windows.
by Muzz
Tue Oct 27, 2015 1:24 pm
Forum: Support and Development
Topic: Looking for plugin devs to add features to STI
Replies: 9
Views: 2783

Re: Looking for plugin devs to add features to STI

Sure, I'll try and clean it up when i get some time and i'll do that. :)

-Muzz
by Muzz
Sun Oct 25, 2015 1:44 pm
Forum: Support and Development
Topic: Looking for plugin devs to add features to STI
Replies: 9
Views: 2783

Re: Looking for plugin devs to add features to STI

Got half the jumper plugin done. This is some example code for how the implementation works. And here is the really rough first pass. http://hastebin.com/kuvagepita.lua Of course would need to add in some methods to change the modes of jumper and so on, and possibly allow multiple pathfinders? http:...
by Muzz
Mon Oct 19, 2015 7:13 am
Forum: Support and Development
Topic: Writing to a binary file format. ACO
Replies: 4
Views: 1942

Re: Writing to a binary file format. ACO

So i worked it out. The colour format didn't care about endianess. The version and colour count did, but swapping bits with a short didn't work with bit.swap, but that was just a matter of i*256. The long ints however i could use bit.swap. I'll post up my code when i clean it up in case it's handy f...
by Muzz
Mon Oct 19, 2015 2:38 am
Forum: Support and Development
Topic: Writing to a binary file format. ACO
Replies: 4
Views: 1942

Re: Writing to a binary file format. ACO

Almost there! http://hastebin.com/ulevukemij.lua This is the code. You can see that im concatenating the strings, and data together and that works fine. Now the last bit of the puzzle is working out why the bits seem to be exporting numbers incorrectly. At first i thought it was an endian issue, but...
by Muzz
Sun Oct 18, 2015 5:06 am
Forum: Support and Development
Topic: Writing to a binary file format. ACO
Replies: 4
Views: 1942

Writing to a binary file format. ACO

Hi guys! I need a bit of help. I have a simple binary file type i need to write out from love2d, http://www.adobe.com/devnet-apps/photoshop/fileformatashtml/#50577411_20528 ctrl+f and do a search for aco, and you will get to the fomat spec. It's a super simple spec, but i'm having a few issues. On t...
by Muzz
Thu Oct 01, 2015 4:15 am
Forum: Support and Development
Topic: How to change gamestates pressing R and particle cleanup
Replies: 1
Views: 1031

Re: How to change gamestates pressing R and particle cleanup

You aren't removing the conditions that put it into game over, as in, you just paused the game and so when you press "r" it tries to reset, but then instantly goes back to being gameover. Btw this is a cleaner way to spawn your grid of enemies. for i=1,7 do for v=1,8 do enemies_controller:spawnEnemy...
by Muzz
Wed Sep 30, 2015 11:14 am
Forum: Support and Development
Topic: Looking for plugin devs to add features to STI
Replies: 9
Views: 2783

Re: Looking for plugin devs to add features to STI

Hmm It would be pretty simple, but maybe a jumper interface :)?

I'm gonna be using sti with jumper in the next few days so i may have a look at doing that.
by Muzz
Tue Sep 29, 2015 3:20 am
Forum: Libraries and Tools
Topic: Löve Frames - A GUI Library
Replies: 406
Views: 235699

Re: Löve Frames - A GUI Library

Oh man, really interested to see how the new ui is.

It must be a serious upgrade if it was enough to remake it from scratch :D!