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by Zerock
Mon Jul 06, 2015 1:54 am
Forum: Support and Development
Topic: Online gameplay
Replies: 1
Views: 1414

Online gameplay

While Lua is wonderful for simplicity and accessing LÖVE's simple API, it is terrible for low-level functionality such as sockets for online gameplay. What would be the best way to gain such functionality in a LÖVE game? Is it even possible to implement in pure Lua? How can I properly link with C li...