Search found 10 matches

by TheScout18
Fri Aug 28, 2015 4:49 am
Forum: Support and Development
Topic: Character Movement
Replies: 6
Views: 4637

Re: Character Movement

Yes! Character movements and animations were all very smooth.
by TheScout18
Fri Aug 28, 2015 1:27 am
Forum: Support and Development
Topic: Help with Collisions, bump.lua, and STI
Replies: 8
Views: 3728

Re: Help with Collisions, bump.lua, and STI

Got that working now! :awesome: However, I'm still having problems adding the "slide" collision resolution, I added it as a filter on both the "ground" and the player, but the player will still float through the ground layer...
by TheScout18
Thu Aug 27, 2015 11:07 pm
Forum: Support and Development
Topic: Help with Collisions, bump.lua, and STI
Replies: 8
Views: 3728

Re: Help with Collisions, bump.lua, and STI

The calculating of where I want the player to go, and feeding it to world:move part, currently I have a moveable 'player' by coloring a box, and changing it's x and y coordinates, I don't know how to feed this through world:move to make it abide by bump.lua's rules, as I said earlier. That and I'm n...
by TheScout18
Thu Aug 27, 2015 10:09 pm
Forum: Support and Development
Topic: Help with Collisions, bump.lua, and STI
Replies: 8
Views: 3728

Re: Help with Collisions, bump.lua, and STI

Oh wow, I feel kinda dumb now, lol. Yes, I've now read it all, but am still not quite grasping the collision handling...
by TheScout18
Thu Aug 27, 2015 9:33 pm
Forum: Support and Development
Topic: Help with Collisions, bump.lua, and STI
Replies: 8
Views: 3728

Re: Help with Collisions, bump.lua, and STI

Ah! I'd only read the "README" thanks, this has a lot more detail, however, the way it explains handling collisions is rather complicated... And I'm still having my player float right through what I thought I had defined as a solid block. Perhaps an example of sorts would be handy? (attach...
by TheScout18
Thu Aug 27, 2015 11:12 am
Forum: Support and Development
Topic: Help with Collisions, bump.lua, and STI
Replies: 8
Views: 3728

Help with Collisions, bump.lua, and STI

Being relatively new to both Lua and Love, collisions and whatnot have always kinda confused me. I've made a map with Tiled, and am loading it with STI, I have no clue how to make a working "player" so I've been using this: https://love2d.org/forums/viewtopic.php?f=4&t=80684 However, t...
by TheScout18
Wed Aug 26, 2015 1:06 am
Forum: Support and Development
Topic: Help loading Tiled map with STI
Replies: 6
Views: 3675

Re: Help loading Tiled map with STI

Thanks a million! Everything's working now! :awesome:
by TheScout18
Wed Aug 26, 2015 12:10 am
Forum: Support and Development
Topic: Help loading Tiled map with STI
Replies: 6
Views: 3675

Re: Help loading Tiled map with STI

Out of curiosity... Wouldn't Tiled see combined pictures as just one picture, rather than many? Also, could you maybe link a site of that description? I'm having trouble finding one that doesn't look 100% sketchy... (or if it's easier, show me how I'd do that ImageData thing? Sorry, I'm quite a noob...
by TheScout18
Tue Aug 25, 2015 11:27 pm
Forum: Support and Development
Topic: Help loading Tiled map with STI
Replies: 6
Views: 3675

Re: Help loading Tiled map with STI

Ahhh, ok, how might I go about doing that? Besides manually stitching them together?
by TheScout18
Tue Aug 25, 2015 6:39 pm
Forum: Support and Development
Topic: Help loading Tiled map with STI
Replies: 6
Views: 3675

Help loading Tiled map with STI

I've been working on a small game for a while, and have ran into an issue with my Tiled file that I've exported in a Lua format for Simple Tiled Imp. to load attempting to load the file always results in the error "STI does not yet support Tile Collections" I've searched around for answers...