Search found 234 matches
- Sun Oct 11, 2015 12:41 am
- Forum: Support and Development
- Topic: Love2D Tiled Maps Loading Incorrectly
- Replies: 7
- Views: 2479
Re: Love2D Tiled Maps Loading Incorrectly
I would try using a table like: mapTable = {} function LoadMap(map) local line = love.filesystem.lines(map) for i=1,#line do mapTable.row[i] = {} for j = 1, line:len() do mapTable.row[i].column[j] = {} table.insert(mapTable.row[i].column[j],string.sub(line, j, j)) -- i = each line // j = each char e...
- Sat Oct 10, 2015 12:54 am
- Forum: Support and Development
- Topic: Realistic space flight
- Replies: 11
- Views: 4544
Re: Realistic space flight
The only thing you do is invert the trig functions:
Code: Select all
if love.keyboard.isDown("s") then
spaceship.velX = spaceship.velX + -math.sin(spaceship.direction) * spaceship.acceleration * dt
spaceship.velY = spaceship.velY + -math.cos(spaceship.direction) * -spaceship.acceleration * dt
end
- Sat Oct 10, 2015 12:39 am
- Forum: Support and Development
- Topic: BUMP related Qs
- Replies: 4
- Views: 1748
Re: BUMP related Qs
Hmm I never really thought of it like that, but those are great tips! Thanks I'll have to remember that and I gotta take a look at HC.
- Fri Oct 09, 2015 7:15 pm
- Forum: Support and Development
- Topic: Realistic space flight
- Replies: 11
- Views: 4544
Re: Realistic space flight
Instead of forcing the ship to go whichever direction it's pointed you should have it follow whatever velocity it has gathered regardless of direction. Try this in your update function, adjust accordingly: function love.update(dt) --turn CCW if love.keyboard.isDown("a") then spaceship.dire...
- Fri Oct 09, 2015 6:50 pm
- Forum: Support and Development
- Topic: BUMP related Qs
- Replies: 4
- Views: 1748
Re: BUMP related Qs
Hmm good idea... I think the only problem will be collisions. Say I rotate the image, the collision bounds wouldn't change so it will overlap another object before it actually collides. I could probably adjust the bounding box's size in real time according to the rotation, but then it could collide ...
- Thu Oct 08, 2015 8:55 pm
- Forum: Support and Development
- Topic: BUMP related Qs
- Replies: 4
- Views: 1748
BUMP related Qs
I have two questions:
1. Is it possible to rotate the rectangles with the BUMP library? (or in LOVE at all for that matter)
2. Does BUMP handle images?
I feel the answer to both questions is no, but I figured it was worth a shot seeing if anyone else knew.
1. Is it possible to rotate the rectangles with the BUMP library? (or in LOVE at all for that matter)
2. Does BUMP handle images?
I feel the answer to both questions is no, but I figured it was worth a shot seeing if anyone else knew.
- Thu Oct 08, 2015 3:19 am
- Forum: Support and Development
- Topic: Lua-enet, Which Ip to put in.
- Replies: 7
- Views: 3717
Re: Lua-enet, Which Ip to put in.
But being in the update function means you are trying to restart the server every update... That's probably why it isn't working.
To find your internal IP open the start menu and type "cmd.exe". When that opens type "ipconfig". Your internal IP is the IPv4 Address.
To find your internal IP open the start menu and type "cmd.exe". When that opens type "ipconfig". Your internal IP is the IPv4 Address.
- Thu Oct 08, 2015 2:55 am
- Forum: Support and Development
- Topic: Lua-enet, Which Ip to put in.
- Replies: 7
- Views: 3717
Re: Lua-enet, Which Ip to put in.
I see... I was thinking, I'm not sure this will even work with Love2d because you would need to put a "while true" loop in the update function to keep the server listening, freezing up the rest of the program.
- Thu Oct 08, 2015 2:34 am
- Forum: Support and Development
- Topic: Lua-enet, Which Ip to put in.
- Replies: 7
- Views: 3717
Re: Lua-enet, Which Ip to put in.
Honestly I've never used eNet so I'm not familiar with its implementation. Looking into the documentation I see: int enet_host_service ( ENetHost * host, ENetEvent * event, enet_uint32 timeout ) You seem to be missing a required variable local event = host:service(100) ------------------ EDIT I also...
- Thu Oct 08, 2015 1:59 am
- Forum: Support and Development
- Topic: Lua-enet, Which Ip to put in.
- Replies: 7
- Views: 3717
Re: Lua-enet, Which Ip to put in.
If you setup your router to give your computer's MAC address a static IP, you'll only need to forward the port for that IP. If you don't know how to do that I would just open the port for the entire range: 192.168.0.0 - 192.168.0.255 You may be having issues by just having the wrong IP. For others t...