Search found 3582 matches
- Wed Dec 16, 2015 3:35 am
- Forum: Support and Development
- Topic: Drastic performance difference between different machines?
- Replies: 5
- Views: 2209
Re: Drastic performance difference between different machine
I'm wondering if the slow computers are using CPU-based GL (software rendering).
- Wed Dec 16, 2015 3:24 am
- Forum: Support and Development
- Topic: [SOLVED] Help with STI movement implementation
- Replies: 6
- Views: 3987
Re: Help with STI movement implementation
1) Implement jumping and fix the physics because I probably have it set up horribly. Right now my sprite just "flies" when you hold space bar. Tried to add mass to the sprite, but that just made things worse no matter what I set gravity to I couldn't get it to work right :P I haven't trie...
- Tue Dec 15, 2015 3:00 am
- Forum: Support and Development
- Topic: Threads not working?
- Replies: 10
- Views: 5005
Re: Threads not working?
pop() does not wait, but supply() does wait. I think what's happening is: 1. Your thread starts and does a pop(). Since there's nothing, it returns nil, executes the rest of the code, and the thread terminates. 2. When you press a key, the main application uses supply(), which waits for someone to r...
- Mon Dec 14, 2015 12:35 am
- Forum: Support and Development
- Topic: Why does this simple collision detection not work?
- Replies: 2
- Views: 1468
Re: Why does this simple collision detection not work?
A sign. The player.y + player.speed * dt inside the rectangle call of the Up direction should be a -.
- Wed Dec 09, 2015 4:23 pm
- Forum: Support and Development
- Topic: Creating an image editor... only clearing part of a canvas?
- Replies: 8
- Views: 2494
Re: Creating an image editor... only clearing part of a canv
I replied a very similar question here: https://www.love2d.org/forums/viewtopic ... 17#p191675
- Wed Dec 09, 2015 6:37 am
- Forum: General
- Topic: Why do PNG images have so much "extra" data?
- Replies: 14
- Views: 4453
Re: Why do PNG images have so much "extra" data?
Weird. I tried with pngcrush and trimage, and both preserved alpha. I start to wonder if ImageOptim does something else, e.g. quantization (creating indexed images with palette) like other lossy compressors do, e.g. pngquant.
- Tue Dec 08, 2015 6:33 pm
- Forum: Support and Development
- Topic: Problem with math.max returning -0
- Replies: 5
- Views: 1947
Re: Problem with math.max returning -0
Yeah, there's a few rare cases where -0 makes a difference, apart form display. For example, math.atan2(0,-1) returns 3.1415926535898 but math.atan2(-0,-1) returns -3.1415926535898. But in general, it's nothing to worry about besides for display purposes. They compare as equal: assert(0==-0) doesn't...
- Tue Dec 08, 2015 4:14 pm
- Forum: Support and Development
- Topic: Problem with math.max returning -0
- Replies: 5
- Views: 1947
Re: Problem with math.max returning -0
math.abs(math.max...) should do the trick.
Edit: missed Beelz's edit, sorry.
Edit: missed Beelz's edit, sorry.
- Tue Dec 08, 2015 1:01 am
- Forum: Support and Development
- Topic: Distance and Angle
- Replies: 6
- Views: 2501
Re: Distance and Angle
Yeah, that's where this bit comes into play:
pgimeno wrote:Edit2: Also, your sin/cos calls seem to be expecting a different convention for angle, as you're using sin(angle) for x and cos(-angle) for y, rather than the usual cos(angle),sin(angle).
- Mon Dec 07, 2015 4:02 pm
- Forum: General
- Topic: Why do PNG images have so much "extra" data?
- Replies: 14
- Views: 4453
Re: Why do PNG images have so much "extra" data?
There is a way to check if there's loss of quality. With GIMP: - open the two images in two different layers - set the top layer to Difference mode (that layer mode is the absolute value of the difference, so if they are not equal it will be nonzero) - merge down the layers or flatten image (the for...