Search found 13 matches

by chimmihc
Fri Jul 15, 2016 4:32 pm
Forum: Support and Development
Topic: LOVE OS X & Linux filesystem info
Replies: 2
Views: 1635

LOVE OS X & Linux filesystem info

Where might LOVE be installed at on those platforms?

I am creating a LOVE utility tool but only have access to Windows.
by chimmihc
Wed May 04, 2016 1:19 am
Forum: Support and Development
Topic: printf y size?
Replies: 2
Views: 2046

Re: printf y size?

pgimeno wrote:I think you want [wiki]Font:getWrap[/wiki].

Edit: In particular, [wiki]Font:getHeight[/wiki]() * #lines where lines is the second value returned by Font:getWrap().
That works perfectly! Thanks.
by chimmihc
Wed May 04, 2016 1:00 am
Forum: Support and Development
Topic: printf y size?
Replies: 2
Views: 2046

printf y size?

Is there a reasonable way to get how much love.graphics.printf will wrap?
by chimmihc
Tue Jan 12, 2016 7:01 pm
Forum: General
Topic: I LÖVE callbacks
Replies: 29
Views: 10844

Re: I LÖVE callbacks

I am well aware of what happens behind the scenes. I am just saying for "scripting end" coding I prefer simple systems that are easy to wrap around and make custom systems rather than systems like Gideros and Corona SDK have.
by chimmihc
Tue Jan 12, 2016 6:03 pm
Forum: Support and Development
Topic: How to active mobile soft keyboard?
Replies: 2
Views: 1606

Ah! I skipped right over that when searching the wiki.
by chimmihc
Tue Jan 12, 2016 5:49 pm
Forum: General
Topic: I LÖVE callbacks
Replies: 29
Views: 10844

Re: I LÖVE callbacks

airstruck wrote:Image
Take a look at the example here.

I would much rather have the love.keypressed,love.mousepressed, etc callbacks.
by chimmihc
Tue Jan 12, 2016 5:40 pm
Forum: Support and Development
Topic: How to active mobile soft keyboard?
Replies: 2
Views: 1606

How to active mobile soft keyboard?

Hmm? I would rather not make a custom keyboard.
by chimmihc
Tue Jan 12, 2016 3:07 pm
Forum: General
Topic: I LÖVE callbacks
Replies: 29
Views: 10844

I LÖVE callbacks

So much better to wrap around a callback event system than some OO listener system.
by chimmihc
Sun Dec 20, 2015 10:16 am
Forum: Support and Development
Topic: Rendering flicker
Replies: 2
Views: 1922

Re: Rendering flicker

Nixola wrote:If you need/want to keep the code that way, you need to call love.graphics.present only once, after all of the drawing is done
That actually fixed it, thanks. I wasn't sure if it the double rendering was needed or not so I just did it.
by chimmihc
Sun Dec 20, 2015 9:18 am
Forum: Support and Development
Topic: Rendering flicker
Replies: 2
Views: 1922

Rendering flicker

So with my current project I am making it with two rendering levels. "world objects" and "screen objects", world objects are rendered relative to the "camera" object's orientation, screen objects are relative to the screen. The camera effects on the world objects are ha...