Search found 11 matches

by Teshi
Sat Apr 16, 2016 11:43 pm
Forum: Support and Development
Topic: States for menus and such
Replies: 4
Views: 2961

Re: States for menus and such

Thank you A LOT! Im still quite new to lua and love (and i guess programming in general) so thank you for your help and explaining whats going on. I will try to implement a better states system when I have the time.
by Teshi
Sat Apr 16, 2016 4:16 pm
Forum: Support and Development
Topic: Changing key bindings
Replies: 2
Views: 2262

Changing key bindings

What would be the best way to go about allowing the player to change their keybindings?

I had the idea of using a text file and reading the bindings from that but im wondering if there are smarter ways to go about this (there probably are).

Could anyone help?
by Teshi
Sat Apr 16, 2016 3:24 pm
Forum: Support and Development
Topic: States for menus and such
Replies: 4
Views: 2961

Re: States for menus and such

Could anyone help please? Im using his states file to go into my game, then when i try to go back to the menu its just a black screen and I dont know how to fix it. Could anyone help?
by Teshi
Fri Apr 15, 2016 3:34 pm
Forum: Support and Development
Topic: States for menus and such
Replies: 4
Views: 2961

States for menus and such

Hi i'm using goature's states tutorial to base a states system for my game and it works as in i can go from the menu into the game. But when i try to loadState back into the menu i just get a blank screen. What im wondering is if someone could explain his states main.lua file in his video so that I ...
by Teshi
Mon Apr 11, 2016 3:28 pm
Forum: Support and Development
Topic: Collision with walls
Replies: 5
Views: 6182

Re: Collision with walls

Set the player.canwalk booleans all to true before you start the for loop, and get rid of them in the if col == false block. My guess is that alone should work, but you could also try that once you determined that there is a collision, you iterate the walls table, then as soon as you've found the b...
by Teshi
Mon Apr 11, 2016 8:28 am
Forum: Support and Development
Topic: Collision with walls
Replies: 5
Views: 6182

Re: Collision with walls

Why dont you test the collision using the method on the wiki? https://love2d.org/wiki/BoundingBox.lua function CheckCollision(x1,y1,w1,h1, x2,y2,w2,h2) return x1 < x2+w2 and x2 < x1+w1 and y1 < y2+h2 and y2 < y1+h1 end The collision does work and I am using that function but my issue is that when i...
by Teshi
Sun Apr 10, 2016 9:24 pm
Forum: Support and Development
Topic: Collision with walls
Replies: 5
Views: 6182

Collision with walls

Hi im trying to do collision with walls myself but its just hitting the fan. It works kinda, but when i add more walls it just goes to shit. Could anyone offer any help? Im not the best coder and my head is just melting trying to solve this. The problem i think is because of the two "left"...
by Teshi
Mon Feb 22, 2016 10:08 pm
Forum: Support and Development
Topic: Having issue with how bullets are generating when my player rotates
Replies: 3
Views: 3233

Re: Having issue with how bullets are generating when my player rotates

I think i phrased my issue wrongly, basically i can get bullets to fire towards the cursor but I dont know how to make it look like its coming out of the gun in the sprite basically
by Teshi
Mon Feb 22, 2016 9:20 pm
Forum: Support and Development
Topic: Having issue with how bullets are generating when my player rotates
Replies: 3
Views: 3233

Having issue with how bullets are generating when my player rotates

Hi, im new to game programming but im having a go with a top down shooter. A found an open source sprite online and ive got it to rotate based on where the mouse is but now ive hit a bit of a wall in getting the bullets to rotate their starting position too, im not too sure how to go about it. Thank...
by Teshi
Mon Feb 01, 2016 9:34 pm
Forum: Games and Creations
Topic: First time coding a game, hit a wall
Replies: 2
Views: 1781

Re: First time coding a game, hit a wall

Thanks! I managed to fix it using your suggestion with a tweak, instead of (cameraX - love.graphics.getWidth()/2) etc i just did
x = x + cameraX etc