Search found 225 matches

by D0NM
Wed Feb 12, 2020 4:52 am
Forum: General
Topic: ZeroBrane Studio Lua IDE v1.90 is released
Replies: 2
Views: 4331

Re: ZeroBrane Studio Lua IDE v1.90 is released

It is great!
I'm going to give more feedback after testing it during the lessons.
by D0NM
Mon Feb 10, 2020 4:49 am
Forum: Games and Creations
Topic: Presenting my game-in-progress, Oakhill Chronicles!
Replies: 5
Views: 2978

Re: Presenting my game-in-progress, Oakhill Chronicles!

It looks nice.
Are you going to add little gardening helpers or other units?
by D0NM
Tue Dec 31, 2019 8:54 am
Forum: General
Topic: Looking for a codebase to study
Replies: 10
Views: 2599

Re: Looking for a codebase to study

I'm looking for a nice shady place at the nearest cemetery.
So we'll make more games about undead creatures. ^__-
by D0NM
Sun Dec 29, 2019 8:51 am
Forum: Games and Creations
Topic: Clockwind - A time traveling platformer
Replies: 7
Views: 4601

Re: Clockwind - A time traveling platformer

It looks really cool~!~~~~
by D0NM
Wed Dec 11, 2019 7:11 pm
Forum: General
Topic: What code editor do you use ?
Replies: 161
Views: 68520

Re: What code editor do you use ?

D0NM wrote:
Mon Jul 03, 2017 6:32 am
Intellij IDEA free edition gets an update:
Now you can use inbuilt debugger in IntelliJ Idea. No special settings are needed. Breakpoints just work.
by D0NM
Sun Oct 27, 2019 9:52 pm
Forum: General
Topic: LÖVE 11.3 released!
Replies: 36
Views: 122053

Re: LÖVE 11.3 released!

GRATS!!!
Thank you, guys!
by D0NM
Wed Sep 25, 2019 9:56 am
Forum: Support and Development
Topic: a super fast AABB collision detection ( Minkowski Sums )
Replies: 13
Views: 2992

Re: a super fast AABB collision detection ( Minkowski Sums )

Sounds like you might benefit from this project: https://github.com/oniietzschan/bump-3dpd It's a fork of bump, prepared to work with 3D. There is also a 2d branch: https://github.com/oniietzschan/bump-3dpd/tree/2d with reduced memory consumption and garbage generation with respect to original bump...
by D0NM
Fri Sep 20, 2019 8:08 pm
Forum: Support and Development
Topic: a super fast AABB collision detection ( Minkowski Sums )
Replies: 13
Views: 2992

Re: a super fast AABB collision detection ( Minkowski Sums )

I'm migrating from the Bump and HC collision detection libs. (they are a bottle neck in my project. they take ~40% of CPU) Physics and collisions are almost never a bottleneck in my games, 99% of the time it's love.draw or when I'm blatantly misusing another library. :megagrin: I use some Pie Profi...
by D0NM
Wed Sep 18, 2019 3:07 pm
Forum: Support and Development
Topic: a super fast AABB collision detection ( Minkowski Sums )
Replies: 13
Views: 2992

Re: a super fast AABB collision detection ( Minkowski Sums )

pgimeno wrote:
Wed Sep 18, 2019 1:07 pm
Bump uses the closely related Minkowski difference method, both to detect and to resolve collisions.
Yep. I used it. It was nice. Now I'm switching to my own simple functions.

I even recorded 3 long video lessons on how to use Bump. https://youtu.be/caK_BBMum0k
by D0NM
Wed Sep 18, 2019 11:47 am
Forum: Support and Development
Topic: a super fast AABB collision detection ( Minkowski Sums )
Replies: 13
Views: 2992

Re: a super fast AABB collision detection ( Minkowski Sums )

Seems like a roundabout way to do regular AABB collision testing. Instead of testing coordinates against each other directly, it computes differential between coordinates and tests all of them against zero. the pros is it returns the PENETRATION vector (like HC Collider does). It helps u resolving ...