## Search found 27 matches

Mon Jun 24, 2019 3:36 pm
Forum: Support and Development
Topic: [SOLVED] Love2d raytracer weird output?
Replies: 2
Views: 4820

### Re: Love2d raytracer weird output?

pgimeno wrote: Mon Jun 24, 2019 12:00 am There's a typo in your dotVec3 function. The first term is v1.x*v2.y, should be v1.x*v2.x.
Wow... I've been going crazy because of a typo, thank you so much!
Thu Jun 20, 2019 3:00 pm
Forum: Support and Development
Topic: [SOLVED] Love2d raytracer weird output?
Replies: 2
Views: 4820

### [SOLVED] Love2d raytracer weird output?

Hi! I've been working on a Raytracer on love2d. It is by no means meant to be a very optimized renderer, more like a learning project. But I cannot, for the love of everything holy, get it working. I've successfully made them in C++ using .bmp output, but when I ported it to love2d, the output is no...
Tue Nov 13, 2018 6:06 am
Forum: Support and Development
Topic: Help with sorting algorithm
Replies: 4
Views: 1935

### Re: Help with sorting algorithm

Well, I'd start from the roof :nyu: That is, start by determining the final position of each character, e.g. when you have two and you're going to make a 3rd one enter the scene, first determine the final positions of all three. This is easy if all of them are the same size, but it gets a bit compl...
Tue Nov 13, 2018 12:10 am
Forum: Support and Development
Topic: Help with sorting algorithm
Replies: 4
Views: 1935

### Re: Help with sorting algorithm

local t = {} table.insert( t, 1 + math.ceil(#t/2), 1 ) table.insert( t, 1 + math.ceil(#t/2), 2 ) table.insert( t, 1 + math.ceil(#t/2), 3 ) table.insert( t, 1 + math.ceil(#t/2), 4 ) table.insert( t, 1 + math.ceil(#t/2), 5 ) This creates a table with in the following order 1 - 3 - 5 - 4 - 2 Hi Nelvin...
Mon Nov 12, 2018 9:29 pm
Forum: Support and Development
Topic: Help with sorting algorithm
Replies: 4
Views: 1935

### Help with sorting algorithm

Hello, I've been working on a RPG lately, and I've hit a snag. When the fight sequence starts, I want the party members to appear in the screen, but I want it to sort their sprites as more members come. Kinda like a card algorithm, in the sense that you have one object, but when a new object appear,...
Mon Sep 24, 2018 1:36 am
Forum: Games and Creations
Topic: ItsyRealm - 3D single-player RPG
Replies: 32
Views: 65706

### Re: ItsyRealm

Wow this is great! I mean I had my doubts about the new update and the whole 3d craze, but I absolutely love this! you did a great job.
Tue Feb 20, 2018 5:09 am
Forum: Games and Creations
Topic: Metal Slug Type Game [Prototype]
Replies: 2
Views: 1920

### Re: Metal Slug Type Game [Prototype]

raidho36 wrote: Fri Feb 16, 2018 7:34 pm Odd choice of player sprites.
Gotta work with what you have, haha also their funny.
Fri Feb 16, 2018 6:00 pm
Forum: Games and Creations
Topic: Metal Slug Type Game [Prototype]
Replies: 2
Views: 1920

### Metal Slug Type Game [Prototype]

Ive recently been playing Metal Slug 3 with my friend, and man am I a sucker for multiplayer games! So I decided it'd be fun if I made my own game based on it. First it began as a "Haha look I put my face on a game!" type of thing, but Ive seen myself enjoying it alot. Basically this is a ...
Wed Jan 17, 2018 4:47 am
Forum: Games and Creations
Topic: Anagramer - Anagram Solver App
Replies: 2
Views: 1556

### Re: Anagramer - Anagram Solver App

Wow this is awesome! This gives me hope of developing for Android and actually putting it in the App Store, keep it up!
Sun Dec 24, 2017 7:15 pm
Forum: Support and Development
Topic: Drawing Pixels White Outlines
Replies: 1
Views: 1061

### Drawing Pixels White Outlines

I always see other love2d games that look super crisp and sharp with pixels, but then when I try I get these white lines. Im not scaling, but I am rotating so that might be the issue. I just wanted to see if there was some way to take them out, like a shader maybe? Heres an example.