Search found 7 matches

by panther99
Sat Apr 22, 2017 7:41 pm
Forum: Support and Development
Topic: Implementing power-ups
Replies: 2
Views: 2178

Re: Implementing power-ups

Thanks, I completely forgot about love.timer.
by panther99
Sat Apr 22, 2017 6:42 pm
Forum: Support and Development
Topic: Implementing power-ups
Replies: 2
Views: 2178

Implementing power-ups

I want to have power up which increments player's speed stored in player.speed , but I want to make it last only for some time - I want to do it asynchronously with callback function which would be called after defined period. What's the easiest way to do this? function Player:speedUp() self.speed =...
by panther99
Sat Sep 03, 2016 9:57 pm
Forum: Support and Development
Topic: Performance questions! (collision and animations)
Replies: 8
Views: 4771

Re: Performance questions! (collision and animations)

How does the trait know that the collision with the bullet has occured? Surely there's got to more collision checking somewhere? No. Look, imagine that you have one model (something like class in object-oriented programming) - all other instances are based on that model. Model says something like t...
by panther99
Sat Sep 03, 2016 9:36 pm
Forum: Support and Development
Topic: Performance questions! (collision and animations)
Replies: 8
Views: 4771

Re: Performance questions! (collision and animations)

1) I'm not experienced with Love2D but I think it's much easier (if it's possible in Lua), to add trait to enemy object to lose health / kill itself in collision with bullet so you wouldn't have to check for every instance whether there's a collision or not and let them do it on it's own or reversib...
by panther99
Sat Sep 03, 2016 8:15 pm
Forum: Support and Development
Topic: Support for newer versions of LÖVE
Replies: 6
Views: 5150

Re: Support for newer versions of LÖVE

So, if I understand you correctly, I need to have same version of engine that was used to build the game? Is there a way to have multiple version of engine installed in same time (something like version manager)?

Alright, executable is way to go :) Thanks for answer!
by panther99
Sat Sep 03, 2016 7:40 pm
Forum: Games and Creations
Topic: Liquid Runner
Replies: 10
Views: 8992

Re: Liquid Runner

Nice game! :)
by panther99
Sat Sep 03, 2016 7:27 pm
Forum: Support and Development
Topic: Support for newer versions of LÖVE
Replies: 6
Views: 5150

Support for newer versions of LÖVE

Hello everyone! I'm beginner with LÖVE so I downloaded few games to see how powerful it is but it looks like older games are unable to run on newer versions of engine; are there any plans about this or I missed something important reading documentation because technically this will mean that games I...