Search found 3 matches

by rosshadden
Sat Dec 03, 2016 2:22 am
Forum: Games and Creations
Topic: Composite sprites
Replies: 13
Views: 8625

Re: Composite sprites

Skeletal animation definitely seems like what you (and me) want. The only problem is that spine is the only one with a working (not to mention first-class, made by themselves) runtime for love2d. But it's incredibly expensive, has a restrictive license that is terrible for hobbiests and game jams, a...
by rosshadden
Sat Dec 03, 2016 2:02 am
Forum: General
Topic: Skeletal animation in 2D
Replies: 11
Views: 10230

Re: Skeletal animation in 2D

Any updates on this? I think there's a great possible future with love2d and coa_tools ( https://github.com/ndee85/coa_tools ), but I don't think there are currently any libraries that can use its output. I was going to start on a dragonbones runtime for love2d ( https://github.com/acleverpun/dragon...
by rosshadden
Fri Sep 09, 2016 5:10 pm
Forum: Libraries and Tools
Topic: fuzzy love
Replies: 39
Views: 21080

Re: fuzzy love

@ishkabible, did you end getting anywhere significant with this? I really like the idea of having a simple game framework that allows for coding everything in Squirrel, in the same way that Love2d does with Lua. I was looking into doing it myself but decided I didn't quite have the time (or patience...