Search found 9 matches

by lune
Sat Oct 22, 2022 10:06 am
Forum: Games and Creations
Topic: Alchemist, a "traditional" roguelike
Replies: 12
Views: 22691

Re: Alchemist, a "traditional" roguelike

Very nice UI ! Did you manage it yourself, or are you using an existting lib for the UI ?
by lune
Wed Jul 05, 2017 7:30 am
Forum: General
Topic: mesh creation tools?
Replies: 1
Views: 2896

Re: mesh creation tools?

You have two problems: 1) which tool for modelize ? 2) which format for exporting / importing (i'd suggest your own format with only list of vertices, and list of tris or lines). For me, the big issue is not the modeler, as you may use wings3d as well, but the format of data. But data format *is* th...
by lune
Sun May 28, 2017 9:17 am
Forum: General
Topic: Very high CPU usage on Debian 8
Replies: 9
Views: 7379

Re: Very high CPU usage on Debian 8

ArchLinux , kernel 4.10.11 Intel(R) Core(TM) i7-4600U CPU @ 2.10GHz 8 Gb ram. Running love 0.10.2 (title screen): %CPU VIRT RES COMMAND 13,9 204,6m 32,6m love 5,3 310,2m 64,9m Xorg I've included Xorg too, because the % of total load must consider this too (Xorg is doig display tasks too, and is belo...
by lune
Wed May 24, 2017 11:38 am
Forum: Support and Development
Topic: Texture reduction
Replies: 0
Views: 1712

Texture reduction

Hello, To continue a very interesting discussion on #love, i present you my attempt of texture reduction. Thanks to Amadiro, Slime, and z0rg , i've made a lot of progress. The goal is to reduce a canvas to a more exploitable thing, to do color quantization. It can be done without shader, but i've be...
by lune
Fri Oct 07, 2016 3:10 pm
Forum: General
Topic: Skeletal animation in 2D
Replies: 11
Views: 10230

Re: Skeletal animation in 2D

«Well» I thought «may be it's a problem with my iqm file. So i borrowed the tiger.iqm in Ludum Dare 35 moe's assets. I've also checked one more time in LD35 how the beast was animated , but as i didn't found anything new, i must have missed something :( I just found a difference between my sources o...
by lune
Thu Oct 06, 2016 3:30 pm
Forum: General
Topic: Skeletal animation in 2D
Replies: 11
Views: 10230

Re: Skeletal animation in 2D

Hello again, Well i've generated an iqm with a simple animated model (two quads with two bones, one quad is rotating on Z axis). The model is loaded, i display it, but i can only see frame 0. I've asked for animation, but it stays on its first frame. Reading the documentation of anim9, it seems that...
by lune
Mon Oct 03, 2016 3:10 pm
Forum: General
Topic: Skeletal animation in 2D
Replies: 11
Views: 10230

Re: Skeletal animation in 2D

Yes shakesoda, as long as the time involved in extra computations is negligible, i agree with you: not a problem. Thank you for providing tools and code. As Blender does not ship an IQM exporter, i've searched and found this: https://github.com/excessive/iqm-sdk I haven't done tests with it for the ...
by lune
Sun Oct 02, 2016 4:24 pm
Forum: General
Topic: Skeletal animation in 2D
Replies: 11
Views: 10230

Re: Skeletal animation in 2D

Well, at first, thank you for the answers. Yes, one of my issues is a problem of quaternion calculation with the data provided in the Blender's export. It's not the only one, maybe i'm struggling with something too big to be swallowed in one chunk (quaternions, matrix composition, world space/local ...
by lune
Sun Oct 02, 2016 10:49 am
Forum: General
Topic: Skeletal animation in 2D
Replies: 11
Views: 10230

Skeletal animation in 2D

Hello, I'm interested with animating 2D mesh . The mesh would be created and exported from Blender . Then, i get the vertices and created the object with love.graphics.NewMesh . I could use a vertex shader for doing the animation. For doing this, i need a format available in Blender (i don't feel li...