Search found 525 matches
- Sun Jan 22, 2017 1:22 am
- Forum: Support and Development
- Topic: Canvas breaking shaders
- Replies: 5
- Views: 5170
Re: Canvas breaking shaders
Try the following: love.graphics.setCanvas() love.graphics.setShader() love.graphics.draw(canvas, 0, 0, 0, scale, scale) A canvas, like any other love2d drawable object, will be affected by the current active shader when you call the love.graphics.draw() on it. The overlay:draw() portion in your cod...
- Sat Jan 21, 2017 11:35 pm
- Forum: Support and Development
- Topic: Canvas breaking shaders
- Replies: 5
- Views: 5170
Re: Canvas breaking shaders
My assumption is that you set the shader in a way that it affects everything that's drawn on the canvas (can't say without seeing how the shader is set in the second piece of code). Perhaps when you draw the canvas with love.graphics.draw(), you still have the shader active? If so, just put love.gra...
- Wed Oct 05, 2016 2:05 pm
- Forum: Support and Development
- Topic: "Questions that don't deserve their own thread" thread
- Replies: 905
- Views: 420629
Re: "Questions that don't deserve their own thread" thread
Do you have vsync enabled in your conf.lua by any chance? I'd update video drivers just to be sure, too. Had some odd behavior on my main desktop when I was running old/outdated drivers, but only while in windowed mode (Windows 7). I am using an old 2008 Macbook (Intel Core 2 Duo, NVIDIA GeForce 940...
- Wed Oct 05, 2016 12:57 pm
- Forum: Support and Development
- Topic: "Questions that don't deserve their own thread" thread
- Replies: 905
- Views: 420629
Re: "Questions that don't deserve their own thread" thread
It should work just fine, as you can test with lovefiddle here.ingodet wrote:Greetings!Is this inherit to Löve or am I using it wrong?
Did you modify any of the callbacks that might affect the refresh rate (either in terms for drawing or logic updates)?
- Wed Oct 05, 2016 12:00 pm
- Forum: General
- Topic: Share your fiddles!
- Replies: 26
- Views: 12077
Re: Share your fiddles!
Interesting, it's basically something similar to C++'s vector class? I could very well have use for something like this.Tjakka5 wrote:http://lovefiddle.com/zRbrTvMapCshjCxym