Search found 83 matches

by Nikki
Mon Apr 11, 2022 1:51 pm
Forum: Support and Development
Topic: Good IDE's for ARM64 chromebooks
Replies: 3
Views: 2389

Re: Good IDE's for ARM64 chromebooks

I have not got a chromebook, but I am using emacs on a M1 which is arm64 for my love development,
it being emacs it has a bit of a learning curve though.
by Nikki
Sat Apr 09, 2022 6:38 pm
Forum: General
Topic: Game development analysis-paralysis
Replies: 6
Views: 3775

Re: Game development analysis-paralysis

Basically its a rehash of whats been said in this thread already, What really was pleasant for me to watch was some live streams or youtube videos from Jon Blow (creator of a few very good games) Its a case of : - writing simple code that does what you want to happen - maybe write some --todo commen...
by Nikki
Sat Apr 09, 2022 4:46 pm
Forum: General
Topic: How to approach having an ingame editor
Replies: 1
Views: 1916

How to approach having an ingame editor

Hi, I've been building my own little polygon based drawing tool, And I'm also making a couple of experiments using the output from that tool. I would like to optimize my workflow, because currently its a bit involved. What I do now is : - draw something in that tool - save the file into the save fol...
by Nikki
Thu Feb 24, 2022 6:46 pm
Forum: General
Topic: Is there ever a "correct" set of way to make a game?
Replies: 13
Views: 10740

Re: Is there ever a "correct" set of way to make a game?

At some point in your beginner phase, you just need to stop looking up random opinionated youtube tutorials, Just try and write the (simple but doing something new for you) thing you want, the api docs are enough data, look through them and maybe copy some examples, grow the examples in interesting ...
by Nikki
Wed Feb 02, 2022 12:29 pm
Forum: Support and Development
Topic: error i encountered while working on a project (solved)
Replies: 8
Views: 3557

Re: error i encountered while working on a project

Your love.update function starts at line 273, it doesnt have an end that 'end' ought to be somewhere on line 2200 the error message says this too, and an editor with some auto-indent capabilities might help with this issue, another thing , after decade of programming I like the directness of just wr...
by Nikki
Sun Jan 30, 2022 6:26 pm
Forum: Support and Development
Topic: Editing a font from within Löve
Replies: 5
Views: 2050

Re: Editing a font from within Löve

Alternatively you could use something like fontforge to put that dot in place of a space
by Nikki
Fri Jan 28, 2022 1:24 pm
Forum: Support and Development
Topic: Move and zoom with multi touch
Replies: 5
Views: 1833

Re: Move and zoom with multi touch

Here is a zoom to mouse function i have lying around, i dont have time currently to write you a multi touch example, but this function would still be the base: function love.keypressed(k) if k=='escape' then love.event.quit() end end function love.load() camera = {x=0, y=0, scale=1} transform = love...
by Nikki
Fri Jan 14, 2022 1:39 pm
Forum: General
Topic: Special text formatting/markup/bbcode
Replies: 4
Views: 3403

Re: Special text formatting/markup/bbcode

in https://love2d.org/wiki/love.graphics.printf there are already options to change text colors within a single call love.graphics.printf({{1,0,0},"red pill " , {0,0,1}, " blue pill"}, 25,25, 200) there are more options to that call: limit, align, angle, sx, sy, ox, oy, kx, ky bu...
by Nikki
Tue Dec 21, 2021 3:00 pm
Forum: Support and Development
Topic: Need help with an nil error please..
Replies: 5
Views: 3581

Re: Need help with an nil error please..

function love.update(dt) -- player 1 movement if love.keyboard.isDown('w') then -- add negative paddle speed to current Y scaled by deltaTime -- now, we clamp our position between the bounds of the screen -- math.max returns the greater of the two values; 0 and player Y -- will ensure we don't go a...
by Nikki
Tue Dec 21, 2021 1:43 pm
Forum: Support and Development
Topic: AUTOMATIC QUAD DETECTOR
Replies: 14
Views: 7202

Re: AUTOMATIC QUAD DETECTOR

right aha, so this is sort of like a premature abstraction ? At times when I was using tiles , usually they are either : - all the same size - or accompanied with an extra data file describing how they are laid out. and more often then not i'd use my own images, so the sizes aren't a mystery to begi...