I have not got a chromebook, but I am using emacs on a M1 which is arm64 for my love development,
it being emacs it has a bit of a learning curve though.
Search found 83 matches
- Mon Apr 11, 2022 1:51 pm
- Forum: Support and Development
- Topic: Good IDE's for ARM64 chromebooks
- Replies: 3
- Views: 2389
- Sat Apr 09, 2022 6:38 pm
- Forum: General
- Topic: Game development analysis-paralysis
- Replies: 6
- Views: 3775
Re: Game development analysis-paralysis
Basically its a rehash of whats been said in this thread already, What really was pleasant for me to watch was some live streams or youtube videos from Jon Blow (creator of a few very good games) Its a case of : - writing simple code that does what you want to happen - maybe write some --todo commen...
- Sat Apr 09, 2022 4:46 pm
- Forum: General
- Topic: How to approach having an ingame editor
- Replies: 1
- Views: 1916
How to approach having an ingame editor
Hi, I've been building my own little polygon based drawing tool, And I'm also making a couple of experiments using the output from that tool. I would like to optimize my workflow, because currently its a bit involved. What I do now is : - draw something in that tool - save the file into the save fol...
- Thu Feb 24, 2022 6:46 pm
- Forum: General
- Topic: Is there ever a "correct" set of way to make a game?
- Replies: 13
- Views: 10740
Re: Is there ever a "correct" set of way to make a game?
At some point in your beginner phase, you just need to stop looking up random opinionated youtube tutorials, Just try and write the (simple but doing something new for you) thing you want, the api docs are enough data, look through them and maybe copy some examples, grow the examples in interesting ...
- Wed Feb 02, 2022 12:29 pm
- Forum: Support and Development
- Topic: error i encountered while working on a project (solved)
- Replies: 8
- Views: 3557
Re: error i encountered while working on a project
Your love.update function starts at line 273, it doesnt have an end that 'end' ought to be somewhere on line 2200 the error message says this too, and an editor with some auto-indent capabilities might help with this issue, another thing , after decade of programming I like the directness of just wr...
- Sun Jan 30, 2022 6:26 pm
- Forum: Support and Development
- Topic: Editing a font from within Löve
- Replies: 5
- Views: 2050
Re: Editing a font from within Löve
Alternatively you could use something like fontforge to put that dot in place of a space
- Fri Jan 28, 2022 1:24 pm
- Forum: Support and Development
- Topic: Move and zoom with multi touch
- Replies: 5
- Views: 1833
Re: Move and zoom with multi touch
Here is a zoom to mouse function i have lying around, i dont have time currently to write you a multi touch example, but this function would still be the base: function love.keypressed(k) if k=='escape' then love.event.quit() end end function love.load() camera = {x=0, y=0, scale=1} transform = love...
- Fri Jan 14, 2022 1:39 pm
- Forum: General
- Topic: Special text formatting/markup/bbcode
- Replies: 4
- Views: 3403
Re: Special text formatting/markup/bbcode
in https://love2d.org/wiki/love.graphics.printf there are already options to change text colors within a single call love.graphics.printf({{1,0,0},"red pill " , {0,0,1}, " blue pill"}, 25,25, 200) there are more options to that call: limit, align, angle, sx, sy, ox, oy, kx, ky bu...
- Tue Dec 21, 2021 3:00 pm
- Forum: Support and Development
- Topic: Need help with an nil error please..
- Replies: 5
- Views: 3581
Re: Need help with an nil error please..
function love.update(dt) -- player 1 movement if love.keyboard.isDown('w') then -- add negative paddle speed to current Y scaled by deltaTime -- now, we clamp our position between the bounds of the screen -- math.max returns the greater of the two values; 0 and player Y -- will ensure we don't go a...
- Tue Dec 21, 2021 1:43 pm
- Forum: Support and Development
- Topic: AUTOMATIC QUAD DETECTOR
- Replies: 14
- Views: 7202
Re: AUTOMATIC QUAD DETECTOR
right aha, so this is sort of like a premature abstraction ? At times when I was using tiles , usually they are either : - all the same size - or accompanied with an extra data file describing how they are laid out. and more often then not i'd use my own images, so the sizes aren't a mystery to begi...