Search found 4 matches

by lizenas
Mon Oct 23, 2017 5:16 am
Forum: Libraries and Tools
Topic: Baton - yet another input library
Replies: 27
Views: 24843

Re: Baton - yet another input library

Looks great! Super excited to use this, it'll simplify a decent chunk of my movement code
by lizenas
Thu Apr 20, 2017 5:32 pm
Forum: General
Topic: Best GUI library?
Replies: 7
Views: 9911

Best GUI library?

I'm not generally opposed to rolliing my own libraries but a GUI library is really not something I want to do. Is there an accepted "best" GUI library or am I out of luck?
by lizenas
Wed Apr 19, 2017 11:15 pm
Forum: Libraries and Tools
Topic: Baton - yet another input library
Replies: 27
Views: 24843

Re: Baton - yet another input library

Oh, gotcha. Thanks!
by lizenas
Wed Apr 19, 2017 4:17 pm
Forum: Libraries and Tools
Topic: Baton - yet another input library
Replies: 27
Views: 24843

Re: Baton - yet another input library

The documentation for getActiveInputDevice() makes it sound like you can't have more than one input device controlling the game, which would make any kind of co-op game impossible. Is this true or am i misreading it?