Search found 29 matches

by Mutos
Sun Aug 27, 2017 7:28 am
Forum: Games and Creations
Topic: Asteroids game with selectable ships
Replies: 15
Views: 12055

Re: Asteroids game with selectable ships

Hi all, That's it, the preload for all graphics works and as intended, fixes slowdown issues when an asteroid explodes and many objects are created at the same time. Not much else to say, as there is absolutely no gameplay change ! The next planned feature is to keep the ship at the center of the sc...
by Mutos
Sun Aug 27, 2017 6:07 am
Forum: Games and Creations
Topic: My First Game: Town
Replies: 17
Views: 16155

Re: My First Game: Town

Hi LudvickToba, In fact I keep discovering great people making great games since I dropped on LÖVE2d's site, and having access to the code means you can see what others do, decide what you like or not and apply it to your own project ! I've already seen a few, and my insight into how to code in Lua ...
by Mutos
Sat Aug 26, 2017 6:28 pm
Forum: Games and Creations
Topic: AirTaxi [WIP]
Replies: 8
Views: 5532

Re: AirTaxi [WIP]

Hi MadByte,


I saw you correctly used speed to update position with a speed*dt, but I didn't notice for updating speed with acceleration*dt.

I may look at it later, just to be sure, but for now I got to eat ^-^ See you later !
by Mutos
Sat Aug 26, 2017 5:04 pm
Forum: Games and Creations
Topic: AirTaxi [WIP]
Replies: 8
Views: 5532

Re: AirTaxi [WIP]

Hi MadByte,


Thanks, it's much more playable like this, I just lack the destination text display ^-^ What problem was there with dt exactly ?
by Mutos
Sat Aug 26, 2017 4:00 pm
Forum: Games and Creations
Topic: AirTaxi [WIP]
Replies: 8
Views: 5532

Re: AirTaxi [WIP]

Hello MadByte, Nice game, but reacts too fast on my system, it's nearly unplayable, you just touch an arrow key and vlam ! you get hurled all the way. A bit slower acceleration factor would help. After trying to half gravity, xacc and yacc I found it much more playable, not too easy but reasonably d...
by Mutos
Fri Aug 25, 2017 10:50 am
Forum: Games and Creations
Topic: My First Game: Town
Replies: 17
Views: 16155

Re: My First Game: Town

Hi LudvickToba, Very nice work, I appreciate, it reminds me of so many games I loved ^-^ How do you intend to do to expand the game world ? I've seen it was hard-coded in Lua, which allows for more complex data. Wouldn't be a level editor a good thing on such a game ? I also like the way you organiz...
by Mutos
Fri Aug 25, 2017 3:40 am
Forum: Games and Creations
Topic: Asteroids game with selectable ships
Replies: 15
Views: 12055

Re: Asteroids example, first playable .love file !

Hi all, That's it, my Hollywood asteroids are there, they nicely blow up when they hit one another ! However, since 009 or 010, I don't remember, I've been forced to use a delay, when a new asteroid is impervious to impact, to manage what happens just next. That's quite unnatural, but I don't know h...
by Mutos
Wed Aug 23, 2017 9:21 pm
Forum: Games and Creations
Topic: Asteroids game with selectable ships
Replies: 15
Views: 12055

Re: Asteroids example, first playable .love file !

Hi all, Next release, asteroids are now destroyed when they impact and the collision spawns smaller asteroids, and asteroids also exit the screen properly, instead of being teleported to the other side. However, code is beginning to become messy and needs a serious refactoring. I'm beginning to see ...
by Mutos
Sun Aug 20, 2017 1:03 pm
Forum: Games and Creations
Topic: Asteroids game with selectable ships
Replies: 15
Views: 12055

Re: Asteroids example, first playable .love file !

Hi davisdude, hi all,


That's it for the windowed mode start and fullscreeen toggle...
by Mutos
Sun Aug 20, 2017 7:57 am
Forum: Games and Creations
Topic: Asteroids game with selectable ships
Replies: 15
Views: 12055

Re: Asteroids example, first playable .love file !

Hi davisdude, Thanks for your comment and appreciation ! I would never have been able to do it without the frameworks I've used ^-^ The full screen was for sake of simplicity and I like full screen, but I intend to set it in the (not yet implemented) Options panel, start windowed by default and give...