Search found 30 matches

by SirRanjid
Fri Jun 29, 2018 12:27 pm
Forum: General
Topic: What's everyone working on? (tigsource inspired)
Replies: 1634
Views: 314945

Re: What's everyone working on? (tigsource inspired)

I added water puddles that only spawn when it's raining, also working on a new part of the city called the Neon Light District [...] Nice progress. I'd suggest you add some fake ambient occlusion. Maybe store depth information along with each tile and run a shader on top. https://i.imgur.com/PAR4V6...
by SirRanjid
Wed Jun 27, 2018 11:10 pm
Forum: General
Topic: Code Doodles!
Replies: 150
Views: 38991

Re: Code Doodles!

First actual doodle. It's a bit psychedelic and plays seemlessly forever. (No worries no fullscreen and console in case you can't close it directly for some reason like me. Maybe you could tell me what's wrong.) DON'T disable the event module at least not in v0.10.2 . https://i.imgur.com/s7fXTF5.gif
by SirRanjid
Fri Apr 13, 2018 1:51 pm
Forum: Libraries and Tools
Topic: Artificial Neural Networks for lua
Replies: 5
Views: 670

Re: Artificial Neural Networks for lua

I bet^^. I think K-means is something I already got. I'm more about trying to make an AI that could really kick some ass and be fun to play against with. Or imagine a simple zombie ai which is driven by a neural net. For each zombie just apply some small random jitter to the weights and it seems lik...
by SirRanjid
Wed Apr 11, 2018 8:52 pm
Forum: Libraries and Tools
Topic: Artificial Neural Networks for lua
Replies: 5
Views: 670

Re: Artificial Neural Networks for lua

If you get a chance, initialize a large hidden layer with random values, and then attempt to just train the output layer. Drop out is also an interesting topic to explore on that front. Sounds interesting. Dropout was actually something I wanted to implement. At the moment I got momentum/velocity. ...
by SirRanjid
Wed Apr 11, 2018 6:47 pm
Forum: Libraries and Tools
Topic: Artificial Neural Networks for lua
Replies: 5
Views: 670

Artificial Neural Networks for lua

Hi was being asked to talk a bit more about my implementation of ANN here in lua. Actually already wrote this but when I tried attching a file via drag&drop(over the ad file button instead of the text entry) so my browser made the tab a download tab for my local file and everything got deleted for m...
by SirRanjid
Sat Mar 31, 2018 1:21 pm
Forum: Games and Creations
Topic: Planets (SIM)
Replies: 2
Views: 1215

Re: Planets (SIM)

Thanks :) I also thought about them damaging each other but just went with a particle/shader effect. Actually I still wanna make them crack and fracture. But I can't edit the circle shapes and I'm not sure about using polygons(performance and looks wise). Yeah disabling fullscreen is just as DIY(in ...
by SirRanjid
Thu Mar 08, 2018 12:05 am
Forum: General
Topic: What's everyone working on? (tigsource inspired)
Replies: 1634
Views: 314945

Re: What's everyone working on? (tigsource inspired)

Implementing a neural network and backpropagation.

ImageImage
(Tries turning the net into a XOR function; line is the decreasing error)
by SirRanjid
Sat Feb 24, 2018 4:12 am
Forum: Games and Creations
Topic: Planets (SIM)
Replies: 2
Views: 1215

Planets (SIM)

https://i.imgur.com/ioWP8qe.jpg Here's a small planet sim that's quite interactive. At first it was planned to be a doodle but it kept growing. Controls: [LM] = LEFt Mouse Button [RM] = RIGHT Mouse Button [MM] = MIDDLE Mouse Button [MWU]= Mouse Wheel UP [MWD]= Mouse Wheel DOWN [SH] = (L/R)Shift [CT...
by SirRanjid
Thu Feb 15, 2018 2:53 am
Forum: General
Topic: Code Doodles!
Replies: 150
Views: 38991

Re: Code Doodles!

Maybe not a doodle anymore but I've taken the fish to the next level.
Also cleaner and more commented code.

Image
by SirRanjid
Fri Feb 09, 2018 3:49 pm
Forum: General
Topic: Code Doodles!
Replies: 150
Views: 38991

Re: Code Doodles!

Flow field with some random squre fish things.

You can drag the background with left mouse and apply some movement like scrolling with your smartphone.

Image
flow_field.love
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