Search found 45 matches
- Thu Jan 11, 2018 2:38 pm
- Forum: Games and Creations
- Topic: Bump in the Night
- Replies: 16
- Views: 16081
Re: Bump in the Night
I played this briefly a few days ago and I was really impressed with the presentation - the titles, the menus - really comes off as a polished game. As far as the gameplay itself - I did have some feedback on. player/enemies The player and enemies are blue and red rectangles, I'm sure you're working...
- Sat Jan 06, 2018 8:54 pm
- Forum: Support and Development
- Topic: Scale camera using the mouse cursor as an origin
- Replies: 4
- Views: 4919
Re: Scale camera using the mouse cursor as an origin
Here is the camera.lua file with the logic applied from the example - the dx, dy calculations involving the mouse positions are in the love.wheelmoved function and the scaling and translating is at end of the camera:cmove function. One thing you should correct in your main is the love.update functio...
- Sat Jan 06, 2018 3:17 pm
- Forum: Games and Creations
- Topic: get.love (a game about a circle) updated to v0.2 or smth.
- Replies: 2
- Views: 2592
Re: get.love (a game about a circle)
Pretty good for your first game! I got 100 points and thought to myself that this game needs a winning state, sounds, and some way for you to 'fight back' against the red circles. Basically, the mechanic of clicking on green dots gets old pretty quick, and that appears to be the indefinite state of ...
- Sat Jan 06, 2018 12:03 pm
- Forum: Games and Creations
- Topic: cool demos and miscellania
- Replies: 2
- Views: 2658
Re: cool demos and miscellania
Instead of scaling and translating based on the position of the player, instead use the center of the window or the position of the mouse. dx = (love.graphics.getWidth() / 2) - (love.graphics.getWidth() / 2) / scale dy = (love.graphics.getHeight() / 2) - (love.graphics.getHeight() / 2) / scale --dx ...
- Sat Jan 06, 2018 11:56 am
- Forum: Support and Development
- Topic: Scale camera using the mouse cursor as an origin
- Replies: 4
- Views: 4919
Re: Scale camera using the mouse cursor as an origin
Hi, Your code has issues, zooming in on a the mouse position is made more complex because you're translating around the circle, not actually changing it's position. Also, there's a black background, so it's very difficult to actually see what's happening. Also, you have semicolons on half of the lin...
- Thu Jan 04, 2018 7:07 pm
- Forum: General
- Topic: Graphics module in threads
- Replies: 9
- Views: 7189
Re: Graphics module in threads
is this an actual problem or a theoretical one? I wonder if it's possible to create a love program that demonstrates the limitation a single graphics thread poses here.
- Wed Jan 03, 2018 1:42 am
- Forum: Games and Creations
- Topic: Hexpress - a musical instrument for Android
- Replies: 7
- Views: 8025
Re: Hexpress - a musical instrument for Android
Woah! Imagine my joy, browsing the forum on my mobile and finding this cool app to try out! Fantastic achievement here, it's really slick looking and I wouldn't have guessed it was made using love2d. As far as what I gravitated most to - the chorus instrument, partly because it is the one with music...
- Tue Jan 02, 2018 1:44 am
- Forum: General
- Topic: MoonScript & love
- Replies: 35
- Views: 27489
Re: MoonScript & love
Like the previous reply, I feel like bumping this thread, which was started 7 years ago, might be some kind of trespass, but I am just baffled that combining love and moonscript isn't something everyone is trying to do. This is probably even simpler in linux, but I was able to (using the 32bit windo...
- Mon Jan 01, 2018 11:13 pm
- Forum: Games and Creations
- Topic: Conquest of Durgan Kal
- Replies: 5
- Views: 4867
Re: Conquest of Durgan Kal
Wow! I was expecting for this to be somewhat of a first draft, but this is really polished and advanced! I was checking around trying to figure out how it worked and realized that 'the SYPHA engine' is your creation! Incredible! https://gitlab.com/moikmellah/sypha-engine I also was a little confused...
- Sun Dec 31, 2017 8:00 pm
- Forum: Games and Creations
- Topic: Menger Sponge Explorer
- Replies: 41
- Views: 32186
Re: Menger Sponge Explorer
That is the most amazing thing I've ever seen done in love2d! Unbelievable!!!